#include <algorithm>
#include <cstring>
#include <utility>
#include <gz/math/Helpers.hh>
#include <gz/math/Vector3.hh>
#include <gz/math/Quaternion.hh>
#include <gz/math/config.hh>
Go to the source code of this file.
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class | Matrix3< T > |
| A 3x3 matrix class. More...
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class | Quaternion |
| A quaternion class that represents 3D rotations and orientations. Four scalar values, [w,x,y,z], are used represent orientations and rotations. More...
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typedef Matrix3< double > | Matrix3d |
| typedef Matrix3<double> as Matrix3d. More...
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typedef Matrix3< float > | Matrix3f |
| typedef Matrix3<float> as Matrix3f. More...
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typedef Matrix3< int > | Matrix3i |
| typedef Matrix3<int> as Matrix3i. More...
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