gz/math/eigen3/Conversions.hh File Reference
#include <Eigen/Geometry>#include <gz/math/AxisAlignedBox.hh>#include <gz/math/Matrix3.hh>#include <gz/math/Matrix6.hh>#include <gz/math/Pose3.hh>#include <gz/math/Quaternion.hh>#include <gz/math/Vector3.hh>Go to the source code of this file.
Namespaces | |
| eigen3 | |
Functions | |
| Eigen::AlignedBox3d | convert (const AxisAlignedBox &_b) |
| Convert from AxisAlignedBox to Eigen::AlignedBox3d. More... | |
| AxisAlignedBox | convert (const Eigen::AlignedBox3d &_b) |
| Convert Eigen::AlignedBox3d to AxisAlignedBox. More... | |
| Pose3d | convert (const Eigen::Isometry3d &_tf) |
| Convert Eigen::Isometry3d to Pose3d. More... | |
| Matrix3d | convert (const Eigen::Matrix3d &_m) |
| Convert Eigen::Matrix3d to Matrix3d. More... | |
| template<typename Precision > | |
| Matrix6< Precision > | convert (const Eigen::Matrix< Precision, 6, 6 > &_m) |
| Convert Eigen::Matrix<Precision, 6, 6> to Matrix6d. More... | |
| Quaterniond | convert (const Eigen::Quaterniond &_q) |
| Convert Eigen::Quaterniond to Quaterniond. More... | |
| Vector3d | convert (const Eigen::Vector3d &_v) |
| Convert Eigen::Vector3d to Vector3d. More... | |
| Eigen::Matrix3d | convert (const Matrix3d &_m) |
| Convert from Matrix3d to Eigen::Matrix3d. More... | |
| template<typename Precision > | |
| Eigen::Matrix< Precision, 6, 6 > | convert (const Matrix6< Precision > &_m) |
| Convert from Matrix6d to Eigen::Matrix<Precision, 6, 6>. More... | |
| Eigen::Isometry3d | convert (const Pose3d &_pose) |
| Convert Pose3d to Eigen::Isometry3d. More... | |
| Eigen::Quaterniond | convert (const Quaterniond &_q) |
| Convert Quaterniond to Eigen::Quaterniond. More... | |
| Eigen::Vector3d | convert (const Vector3d &_v) |
| Convert from Vector3d to Eigen::Vector3d. More... | |