Quaternion< T > Member List
This is the complete list of members for Quaternion< T >, including all inherited members.
| AxisAngle(Vector3< T > &_axis, T &_angle) const | Quaternion< T > | inline |
| Correct() | Quaternion< T > | inline |
| Dot(const Quaternion< T > &_q) const | Quaternion< T > | inline |
| Equal(const Quaternion &_q, const T &_tol) const | Quaternion< T > | inline |
| Euler() const | Quaternion< T > | inline |
| EulerToQuaternion(const Vector3< T > &_vec) | Quaternion< T > | inlinestatic |
| EulerToQuaternion(T _x, T _y, T _z) | Quaternion< T > | inlinestatic |
| Exp() const | Quaternion< T > | inline |
| Identity | Quaternion< T > | static |
| Integrate(const Vector3< T > &_angularVelocity, const T _deltaT) const | Quaternion< T > | inline |
| Inverse() const | Quaternion< T > | inline |
| Invert() | Quaternion< T > | inline |
| IsFinite() const | Quaternion< T > | inline |
| Log() const | Quaternion< T > | inline |
| Normalize() | Quaternion< T > | inline |
| Normalized() const | Quaternion< T > | inline |
| operator!=(const Quaternion< T > &_qt) const | Quaternion< T > | inline |
| operator*(const Quaternion< T > &_q) const | Quaternion< T > | inline |
| operator*(const T &_f) const | Quaternion< T > | inline |
| operator*(const Vector3< T > &_v) const | Quaternion< T > | inline |
| operator*=(const Quaternion< T > &_qt) | Quaternion< T > | inline |
| operator+(const Quaternion< T > &_qt) const | Quaternion< T > | inline |
| operator+=(const Quaternion< T > &_qt) | Quaternion< T > | inline |
| operator-(const Quaternion< T > &_qt) const | Quaternion< T > | inline |
| operator-() const | Quaternion< T > | inline |
| operator-=(const Quaternion< T > &_qt) | Quaternion< T > | inline |
| operator<< | Quaternion< T > | friend |
| operator==(const Quaternion< T > &_qt) const | Quaternion< T > | inline |
| operator>> | Quaternion< T > | friend |
| Pitch() const | Quaternion< T > | inline |
| Quaternion() | Quaternion< T > | inline |
| Quaternion(const T &_w, const T &_x, const T &_y, const T &_z) | Quaternion< T > | inline |
| Quaternion(const T &_roll, const T &_pitch, const T &_yaw) | Quaternion< T > | inline |
| Quaternion(const Vector3< T > &_axis, const T &_angle) | Quaternion< T > | inline |
| Quaternion(const Vector3< T > &_rpy) | Quaternion< T > | inlineexplicit |
| Quaternion(const Matrix3< T > &_mat) | Quaternion< T > | inlineexplicit |
| Roll() const | Quaternion< T > | inline |
| RotateVector(const Vector3< T > &_vec) const | Quaternion< T > | inline |
| RotateVectorReverse(const Vector3< T > &_vec) const | Quaternion< T > | inline |
| Round(int _precision) | Quaternion< T > | inline |
| Scale(T _scale) | Quaternion< T > | inline |
| Set(T _w, T _x, T _y, T _z) | Quaternion< T > | inline |
| SetFrom2Axes(const Vector3< T > &_v1, const Vector3< T > &_v2) | Quaternion< T > | inline |
| SetFromAxisAngle(T _ax, T _ay, T _az, T _aa) | Quaternion< T > | inline |
| SetFromAxisAngle(const Vector3< T > &_axis, T _a) | Quaternion< T > | inline |
| SetFromEuler(const Vector3< T > &_vec) | Quaternion< T > | inline |
| SetFromEuler(T _roll, T _pitch, T _yaw) | Quaternion< T > | inline |
| SetFromMatrix(const Matrix3< T > &_mat) | Quaternion< T > | inline |
| SetW(T _v) | Quaternion< T > | inline |
| SetX(T _v) | Quaternion< T > | inline |
| SetY(T _v) | Quaternion< T > | inline |
| SetZ(T _v) | Quaternion< T > | inline |
| Slerp(T _fT, const Quaternion< T > &_rkP, const Quaternion< T > &_rkQ, bool _shortestPath=false) | Quaternion< T > | inlinestatic |
| Squad(T _fT, const Quaternion< T > &_rkP, const Quaternion< T > &_rkA, const Quaternion< T > &_rkB, const Quaternion< T > &_rkQ, bool _shortestPath=false) | Quaternion< T > | inlinestatic |
| W() const | Quaternion< T > | inline |
| W() | Quaternion< T > | inline |
| X() const | Quaternion< T > | inline |
| X() | Quaternion< T > | inline |
| XAxis() const | Quaternion< T > | inline |
| Y() const | Quaternion< T > | inline |
| Y() | Quaternion< T > | inline |
| Yaw() const | Quaternion< T > | inline |
| YAxis() const | Quaternion< T > | inline |
| Z() const | Quaternion< T > | inline |
| Z() | Quaternion< T > | inline |
| ZAxis() const | Quaternion< T > | inline |
| Zero | Quaternion< T > | static |