Gazebo Math

API Reference

8.1.0
Vector2< T > Member List

This is the complete list of members for Vector2< T >, including all inherited members.

Abs() constVector2< T >inline
AbsDot(const Vector2< T > &_v) constVector2< T >inline
Correct()Vector2< T >inline
Distance(const Vector2 &_pt) constVector2< T >inline
Dot(const Vector2< T > &_v) constVector2< T >inline
Equal(const Vector2 &_v, const T &_tol) constVector2< T >inline
IsFinite() constVector2< T >inline
Length() constVector2< T >inline
Max(const Vector2< T > &_v)Vector2< T >inline
Max() constVector2< T >inline
Min(const Vector2< T > &_v)Vector2< T >inline
Min() constVector2< T >inline
NaNVector2< T >static
Normalize()Vector2< T >inline
Normalized() constVector2< T >inline
OneVector2< T >static
operator!=(const Vector2 &_v) constVector2< T >inline
operator*(const Vector2 &_v) constVector2< T >inline
operator*(T _v) constVector2< T >inline
operator*Vector2< T >friend
operator*=(const Vector2 &_v)Vector2< T >inline
operator*=(T _v)Vector2< T >inline
operator+(const Vector2 &_v) constVector2< T >inline
operator+(const T _s) constVector2< T >inline
operator+Vector2< T >friend
operator+=(const Vector2 &_v)Vector2< T >inline
operator+=(const T _s)Vector2< T >inline
operator-() constVector2< T >inline
operator-(const Vector2 &_v) constVector2< T >inline
operator-(const T _s) constVector2< T >inline
operator-Vector2< T >friend
operator-=(const Vector2 &_v)Vector2< T >inline
operator-=(T _s)Vector2< T >inline
operator/(const Vector2 &_v) constVector2< T >inline
operator/(T _v) constVector2< T >inline
operator/=(const Vector2 &_v)Vector2< T >inline
operator/=(T _v)Vector2< T >inline
operator<(const Vector2< T > &_pt) constVector2< T >inline
operator<<Vector2< T >friend
operator=(T _v)Vector2< T >inline
operator==(const Vector2 &_v) constVector2< T >inline
operator>>Vector2< T >friend
operator[](const std::size_t _index)Vector2< T >inline
operator[](const std::size_t _index) constVector2< T >inline
Round()Vector2< T >inline
Rounded() constVector2< T >inline
Set(T _x, T _y)Vector2< T >inline
SquaredLength() constVector2< T >inline
Sum() constVector2< T >inline
Vector2()Vector2< T >inline
Vector2(const T &_x, const T &_y)Vector2< T >inline
X() constVector2< T >inline
X()Vector2< T >inline
X(const T &_v)Vector2< T >inline
Y() constVector2< T >inline
Y()Vector2< T >inline
Y(const T &_v)Vector2< T >inline
ZeroVector2< T >static