Deprecated List
- Member SphericalCoordinates::GlobalFromLocalVelocity (const Vector3d &_xyz) const
- There's a known bug with this computation that can't be fixed until Gazebo 8 to avoid behaviour changes. Call
GlobalFromLocalVelocity(CoordinateVector3)
for correct results. - Member SphericalCoordinates::LOCAL2
- The computation bugs for LOCAL have been fixed in Gazebo Ionic (8) so the temporary LOCAL2 type is no more needed.
- Member SphericalCoordinates::LocalFromGlobalVelocity (const Vector3d &_xyz) const
- Use
LocalFromSphericalPosition(CoordinateVector3)
instead. - Member SphericalCoordinates::LocalFromSphericalPosition (const Vector3d &_latLonEle) const
- Use
LocalFromSphericalPosition(CoordinateVector3)
instead. - Member SphericalCoordinates::PositionTransform (const Vector3d &_pos, const CoordinateType &_in, const CoordinateType &_out) const
- To keep compatibility with Gazebo 7 and earlier, this function returns incorrect result for LOCAL->SPHERICAL and LOCAL->GLOBAL cases. Preferably, switch to using
PositionTransform(CoordinateVector3, ..., LOCAL)
which yields correct results. If you need to use this deprecated overload, use coordinate type LOCAL2 to get the correct result. - Member SphericalCoordinates::SphericalFromLocalPosition (const Vector3d &_xyz) const
- There's a known bug with this computation that can't be fixed until Gazebo 8 to avoid behaviour changes. Call
SphericalFromLocalPosition(CoordinateVector3)
for correct results. - Member SphericalCoordinates::VelocityTransform (const Vector3d &_vel, const CoordinateType &_in, const CoordinateType &_out) const
- To keep compatibility with Gazebo 7 and earlier, this function returns incorrect result for LOCAL->SPHERICAL and LOCAL->GLOBAL cases. Preferably, switch to using
VelocityTransform(CoordinateVector3, ..., LOCAL)
which yields correct results. If you need to use this deprecated overload, use coordinate type LOCAL2 to get the correct result.