18 #ifndef IGNITION_PHYSICS_GEOMETRY_HH_ 19 #define IGNITION_PHYSICS_GEOMETRY_HH_ 21 #include <Eigen/Geometry> 23 #define DETAIL_IGN_PHYSICS_MAKE_BOTH_PRECISIONS(Type, Dim) \ 24 using Type ## Dim ## d = Type<double, Dim>; \ 25 using Type ## Dim ## f = Type<float, Dim>; 32 #define IGN_PHYSICS_MAKE_ALL_TYPE_COMBOS(Type) \ 33 DETAIL_IGN_PHYSICS_MAKE_BOTH_PRECISIONS(Type, 2) \ 34 DETAIL_IGN_PHYSICS_MAKE_BOTH_PRECISIONS(Type, 3) 43 template <
typename Scalar, std::
size_t Dim>
44 using Pose = Eigen::Transform<Scalar, Dim, Eigen::Isometry>;
47 template <
typename Scalar, std::
size_t Dim>
48 using Vector = Eigen::Matrix<Scalar, Dim, 1>;
51 template <
typename Scalar, std::
size_t Dim>
55 template <
typename Scalar, std::
size_t Dim>
59 template <
typename Scalar, std::
size_t Dim>
64 template <
typename PolicyT>
71 using Scalar =
typename PolicyT::Scalar;
72 enum {
Dim = PolicyT::Dim };
74 template<
template <
typename, std::
size_t>
class Type>
75 using Use = Type<Scalar, Dim>;
78 template<
typename Scalar>
83 return Eigen::Rotation2D<Scalar>(_angle*_axis[0]);
86 template <
typename Scalar>
91 return Eigen::AngleAxis<Scalar>(_angle, _axis);
Definition: Geometry.hh:72
This struct is used to conveniently convert from a policy to a geometric type. Example usage: ...
Definition: Geometry.hh:69
Eigen::Matrix< Scalar, Dim, 1 > Vector
Definition: Geometry.hh:48
Eigen::Transform< Scalar, Dim, Eigen::Isometry > Pose
This is used by ignition-physics to represent rigid body transforms in 2D or 3D simulations. The precision can be chosen as float or scalar.
Definition: Geometry.hh:44
Eigen::Rotation2D< Scalar > Rotate(const Scalar &_angle, const AngularVector< Scalar, 2 > &_axis)
Definition: Geometry.hh:79
Vector< Scalar,(Dim *(Dim-1))/2 > AngularVector
Definition: Geometry.hh:56
Vector< Scalar, Dim > LinearVector
Definition: Geometry.hh:52
Type< Scalar, Dim > Use
Definition: Geometry.hh:75
Eigen::AlignedBox< Scalar, Dim > AlignedBox
Definition: Geometry.hh:60
IGN_PHYSICS_MAKE_ALL_TYPE_COMBOS(FrameData) template< typename Scalar