Ignition Physics

API Reference

2.3.0
Feature::Implementation< Policy > Class Template Referenceabstract

#include <Feature.hh>

Public Member Functions

virtual ~Implementation ()=default
 Virtual destructor. More...
 
virtual Identity InitiateEngine (std::size_t engineID=0)=0
 Tell the physics plugin to initiate a physics engine. More...
 

Constructor & Destructor Documentation

◆ ~Implementation()

virtual ~Implementation ( )
virtualdefault

Virtual destructor.

Member Function Documentation

◆ InitiateEngine()

virtual Identity InitiateEngine ( std::size_t  engineID = 0)
pure virtual

Tell the physics plugin to initiate a physics engine.

Some physics plugins might be able to provide multiple simultaneous physics engines, in which case engineID might vary. The meaning of engineID is implementation-defined, but every physics plugins must support at least engineID==0 to be well-formed. If a physics plugin only supports having one engine at a time, then it may only support engineID==0.

Returns
The Identity of the physics engine. For engineID==0 this should also return an Identity whose id is 0. In the event of an error (or an invalid engineID), the Identity id should be INVALID_ENTITY_ID.

The documentation for this class was generated from the following file: