Simple demo
This example shows how move the camera automatically.
Install prerequisites
In order to compile the example in this tutorial, make sure to install the dependencies listed in the Installation tutorial.
Compile and run the example
Clone the source code, create a build directory and use cmake
and make
to compile the code:
git clone https://github.com/gazebosim/gz-rendering
cd gz-rendering/examples/simple_demo
mkdir build
cd build
cmake ..
# Linux
cmake --build .
# Windows
cmake --build . --config Release
Execute the example:
# Linux
./simple_demo
# Windows
.\Release\simple_demo
You'll see:
[Msg] Loading plugin [gz-rendering10-ogre]
===============================
TAB - Switch render engines
ESC - Exit
===============================

Code
The function updateCameras()
is called each time the DisplayCB
function runs. Using the method SetLocalPosition
from the Camera
class we can move the camera in the world:
void updateCameras()
{
double angle = g_offset / 2 * GZ_PI;
double x = sin(angle) * 3.0 + 3.0;
double y = cos(angle) * 3.0;
for (ir::CameraPtr camera : g_cameras)
{
camera->SetLocalPosition(x, y, 0.0);
}
g_offset += 0.0005;
}