Ignition Rendering

API Reference

4.1.0
BaseObject.hh
Go to the documentation of this file.
1 /*
2  * Copyright (C) 2015 Open Source Robotics Foundation
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17 #ifndef IGNITION_RENDERING_BASE_BASEOBJECT_HH_
18 #define IGNITION_RENDERING_BASE_BASEOBJECT_HH_
19 
20 #include <map>
21 #include <string>
23 
24 namespace ignition
25 {
26  namespace rendering
27  {
28  inline namespace IGNITION_RENDERING_VERSION_NAMESPACE {
29  //
30  class IGNITION_RENDERING_VISIBLE BaseObject :
31  public virtual std::enable_shared_from_this<BaseObject>,
32  public virtual Object
33  {
34  protected: BaseObject();
35 
36  public: virtual ~BaseObject();
37 
38  public: virtual unsigned int Id() const override;
39 
40  public: virtual std::string Name() const override;
41 
42  // Documentation inherited.
43  public: virtual void PreRender() override;
44 
45  // Documentation inherited.
46  public: virtual void PostRender() override;
47 
48  // Documentation inherited.
49  public: virtual void Destroy() override;
50 
51  // TODO(anyone): make pure virtual
52  protected: virtual void Load();
53 
54  // TODO(anyone): make pure virtual
55  protected: virtual void Init();
56 
57  protected: unsigned int id;
58 
59  protected: std::string name;
60  };
61  }
62  }
63 }
64 #endif
std::string name
Definition: BaseObject.hh:59
unsigned int id
Definition: BaseObject.hh:57
STL class.
Definition: BaseObject.hh:30
Represents an object present in the scene graph. This includes sub-meshes, materials, render targets, as well as posable nodes.
Definition: Object.hh:34