Ignition Rendering

API Reference

4.1.0
Ogre2RenderPass.hh
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1 /*
2  * Copyright (C) 2019 Open Source Robotics Foundation
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
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17 #ifndef IGNITION_RENDERING_OGRE2_OGRE2RENDERPASS_HH_
18 #define IGNITION_RENDERING_OGRE2_OGRE2RENDERPASS_HH_
19 
20 #include <memory>
21 #include <string>
22 
24 #include "ignition/rendering/ogre2/Export.hh"
27 
28 namespace ignition
29 {
30  namespace rendering
31  {
32  inline namespace IGNITION_RENDERING_VERSION_NAMESPACE {
33  //
34  // forward declaration
35  class Ogre2RenderPassPrivate;
36 
37  /* \class Ogre2RenderPass Ogre2RenderPass.hh \
38  * ignition/rendering/ogre2/Ogre2RenderPass.hh
39  */
53  class IGNITION_RENDERING_OGRE2_VISIBLE Ogre2RenderPass :
54  public BaseRenderPass<Ogre2Object>
55  {
57  protected: Ogre2RenderPass();
58 
60  public: virtual ~Ogre2RenderPass();
61 
62  // Documentation inherited.
63  public: void Destroy() override;
64 
67  public: std::string OgreCompositorNodeDefinitionName() const;
68 
70  public: virtual void CreateRenderPass();
71 
74 
77  };
78  }
79  }
80 }
81 #endif
STL class.
std::string ogreCompositorNodeDefName
Name of the ogre compositor node definition.
Definition: Ogre2RenderPass.hh:73
Ogre2 Implementation of a render pass.
Definition: Ogre2RenderPass.hh:53
Base render pass that can be applied to a render target.
Definition: BaseRenderPass.hh:34