Ignition Rendering

API Reference

6.0.1
Ogre2Mesh.hh
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4  * Licensed under the Apache License, Version 2.0 (the "License");
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17 #ifndef IGNITION_RENDERING_OGRE2_OGRE2MESH_HH_
18 #define IGNITION_RENDERING_OGRE2_OGRE2MESH_HH_
19 
20 #include <map>
21 #include <memory>
22 #include <string>
23 #include <unordered_map>
24 #include <vector>
29 
30 namespace Ogre
31 {
32  class Item;
33  class SubItem;
34 }
35 
36 namespace ignition
37 {
38  namespace rendering
39  {
40  inline namespace IGNITION_RENDERING_VERSION_NAMESPACE {
41  //
42  // forward declaration
43  class Ogre2MeshPrivate;
44  class Ogre2SubMeshPrivate;
45 
47  class IGNITION_RENDERING_OGRE2_VISIBLE Ogre2Mesh :
48  public BaseMesh<Ogre2Geometry>
49  {
51  protected: Ogre2Mesh();
52 
54  public: virtual ~Ogre2Mesh();
55 
56  // Documentation inherited
57  public: virtual void Destroy() override;
58 
59  // Documentation inherited.
60  public: virtual bool HasSkeleton() const override;
61 
62  // Documentation inherited.
64  SkeletonLocalTransforms() const override;
65 
66  // Documentation inherited.
67  public: virtual void SetSkeletonLocalTransforms(
68  const std::map<std::string, math::Matrix4d> &_tfs) override;
69 
70  // Documentation inherited.
72  SkeletonWeights() const override;
73 
74  // Documentation inherited.
75  public: virtual void SetSkeletonWeights(
76  const std::unordered_map<std::string, float> &_weights) override;
77 
78  // Documentation inherited.
79  public: virtual void SetSkeletonAnimationEnabled(const std::string &_name,
80  bool _enabled, bool _loop = true, float _weight = 1.0) override;
81 
82  // Documentation inherited.
83  public: virtual bool SkeletonAnimationEnabled(const std::string &_name)
84  const override;
85 
86  // Documentation inherited.
87  public: virtual void UpdateSkeletonAnimation(
88  std::chrono::steady_clock::duration _time) override;
89 
90  // Documentation inherited
91  public: virtual Ogre::MovableObject *OgreObject() const override;
92 
94  protected: virtual SubMeshStorePtr SubMeshes() const override;
95 
98 
100  protected: Ogre::Item *ogreItem = nullptr;
101 
103  private: friend class Ogre2Scene;
104 
106  private: friend class Ogre2MeshFactory;
107 
109  private: std::unique_ptr<Ogre2MeshPrivate> dataPtr;
110  };
111 
113  class IGNITION_RENDERING_OGRE2_VISIBLE Ogre2SubMesh :
114  public BaseSubMesh<Ogre2Object>
115  {
117  protected: Ogre2SubMesh();
118 
120  public: virtual ~Ogre2SubMesh();
121 
122  // Documentation inherited
123  public: virtual void Destroy() override;
124 
127  public: void SetMeshName(const std::string &_name);
128 
130  public: virtual Ogre::SubItem *Ogre2SubItem() const;
131 
134  protected: virtual void SetMaterialImpl(MaterialPtr _material) override;
135 
137  protected: virtual void Init() override;
138 
140  protected: Ogre::SubItem *ogreSubItem = nullptr;
141 
143  private: friend class Ogre2Scene;
144 
147  private: friend class Ogre2SubMeshStoreFactory;
148 
150  private: std::unique_ptr<Ogre2SubMeshPrivate> dataPtr;
151  };
152  }
153  }
154 }
155 #endif
Definition: BaseMesh.hh:130
Ogre2.x implementation of the mesh class.
Definition: Ogre2Mesh.hh:47
Ogre2.x implementation of the scene class.
Definition: Ogre2Scene.hh:57
STL class.
STL class.
Ogre2.x implementation of the submesh class.
Definition: Ogre2Mesh.hh:113
Ogre2SubMeshStorePtr subMeshes
Store containing all the submeshes.
Definition: Ogre2Mesh.hh:97
Ogre2.x implementation of the mesh factory class.
Definition: Ogre2MeshFactory.hh:46
Definition: OgreObject.hh:32
Definition: BaseMesh.hh:36
Definition: OgreCamera.hh:27
Ogre2.x implementation of a submesh store factory class.
Definition: Ogre2MeshFactory.hh:105