17 #ifndef IGNITION_RENDERING_DISTORTIONPASS_HH_ 18 #define IGNITION_RENDERING_DISTORTIONPASS_HH_ 23 #include "ignition/rendering/config.hh" 24 #include "ignition/rendering/Export.hh" 31 inline namespace IGNITION_RENDERING_VERSION_NAMESPACE {
48 public:
virtual double K1()
const = 0;
52 public:
virtual double K2()
const = 0;
56 public:
virtual double K3()
const = 0;
60 public:
virtual double P1()
const = 0;
64 public:
virtual double P2()
const = 0;
72 public:
virtual void SetK1(
double _k1) = 0;
76 public:
virtual void SetK2(
double _k2) = 0;
80 public:
virtual void SetK3(
double _k3) = 0;
84 public:
virtual void SetP1(
double _p1) = 0;
88 public:
virtual void SetP2(
double _p2) = 0;
A render pass can be added to a camera to affect how the scene is rendered. It can be used to add pos...
Definition: RenderPass.hh:34
A render pass that applies distortion to the render target.
Definition: DistortionPass.hh:37