Ignition Rendering

API Reference

6.3.1
Geometry.hh
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17 #ifndef IGNITION_RENDERING_GEOMETRY_HH_
18 #define IGNITION_RENDERING_GEOMETRY_HH_
19 
20 #include <string>
21 
22 #include "ignition/rendering/config.hh"
25 #include "ignition/rendering/Export.hh"
26 
27 namespace ignition
28 {
29  namespace rendering
30  {
31  inline namespace IGNITION_RENDERING_VERSION_NAMESPACE {
32  //
35  class IGNITION_RENDERING_VISIBLE Geometry :
36  public virtual Object
37  {
39  public: virtual ~Geometry() { }
40 
43  public: virtual bool HasParent() const = 0;
44 
47  public: virtual VisualPtr Parent() const = 0;
48 
51  public: virtual void RemoveParent() = 0;
52 
58  public: virtual void SetMaterial(const std::string &_name,
59  bool _unique = true) = 0;
60 
64  public: virtual void SetMaterial(MaterialPtr _material,
65  bool _unique = true) = 0;
66 
69  public: virtual MaterialPtr Material() const = 0;
70 
73  public: virtual GeometryPtr Clone() const = 0;
74  };
75  }
76  }
77 }
78 #endif
virtual ~Geometry()
Destructor.
Definition: Geometry.hh:39
STL class.
Represents a geometric shape to be rendered.
Definition: Geometry.hh:35
Represents a surface material of a Geometry.
Definition: Material.hh:47
Represents an object present in the scene graph. This includes sub-meshes, materials, render targets, as well as posable nodes.
Definition: Object.hh:34