Ignition Rendering

API Reference

6.3.1
RenderPass.hh
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17 #ifndef IGNITION_RENDERING_RENDERPASS_HH_
18 #define IGNITION_RENDERING_RENDERPASS_HH_
19 
20 #include "ignition/rendering/config.hh"
22 #include "ignition/rendering/Export.hh"
23 
24 namespace ignition
25 {
26  namespace rendering
27  {
28  inline namespace IGNITION_RENDERING_VERSION_NAMESPACE {
29  //
34  class IGNITION_RENDERING_VISIBLE RenderPass
35  : public virtual Object
36  {
38  public: virtual ~RenderPass() { }
39 
42  public: virtual void SetEnabled(bool _enabled) = 0;
43 
46  public: virtual bool IsEnabled() const = 0;
47  };
48  }
49  }
50 }
51 #endif
A render pass can be added to a camera to affect how the scene is rendered. It can be used to add pos...
Definition: RenderPass.hh:34
virtual ~RenderPass()
Destructor.
Definition: RenderPass.hh:38
Represents an object present in the scene graph. This includes sub-meshes, materials, render targets, as well as posable nodes.
Definition: Object.hh:34