Ignition Rendering

API Reference

6.3.1
Visual.hh
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1 /*
2  * Copyright (C) 2015 Open Source Robotics Foundation
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
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8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
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15  *
16  */
17 #ifndef IGNITION_RENDERING_VISUAL_HH_
18 #define IGNITION_RENDERING_VISUAL_HH_
19 
20 #include <string>
22 #include "ignition/rendering/config.hh"
24 
25 namespace ignition
26 {
27  namespace rendering
28  {
29  inline namespace IGNITION_RENDERING_VERSION_NAMESPACE {
33  class IGNITION_RENDERING_VISIBLE Visual :
34  public virtual Node
35  {
37  public: virtual ~Visual() { }
38 
41  public: virtual unsigned int GeometryCount() const = 0;
42 
46  public: virtual bool HasGeometry(ConstGeometryPtr _geometry) const = 0;
47 
52  public: virtual GeometryPtr GeometryByIndex(
53  unsigned int _index) const = 0;
54 
58  public: virtual void AddGeometry(GeometryPtr _geometry) = 0;
59 
64  public: virtual GeometryPtr RemoveGeometry(GeometryPtr _geometry) = 0;
65 
70  public: virtual GeometryPtr RemoveGeometryByIndex(
71  unsigned int _index) = 0;
72 
74  public: virtual void RemoveGeometries() = 0;
75 
82  public: virtual void SetMaterial(const std::string &_name,
83  bool _unique = true) = 0;
84 
88  public: virtual void SetMaterial(MaterialPtr _material,
89  bool _unique = true) = 0;
90 
94  public: virtual void SetChildMaterial(MaterialPtr _material,
95  bool _unique = true) = 0;
96 
100  public: virtual void SetGeometryMaterial(MaterialPtr _material,
101  bool _unique = true) = 0;
102 
107  public: virtual MaterialPtr Material() const = 0;
108 
111  public: virtual void SetWireframe(bool _show) = 0;
112 
115  public: virtual bool Wireframe() const = 0;
116 
119  public: virtual void SetVisible(bool _visible) = 0;
120 
123  public: virtual void SetVisibilityFlags(uint32_t _flags) = 0;
124 
127  public: virtual uint32_t VisibilityFlags() const = 0;
128 
131  public: virtual void AddVisibilityFlags(uint32_t _flags) = 0;
132 
135  public: virtual void RemoveVisibilityFlags(uint32_t _flags) = 0;
136 
139  public: virtual ignition::math::AxisAlignedBox BoundingBox() const = 0;
140 
143  public: virtual ignition::math::AxisAlignedBox LocalBoundingBox()
144  const = 0;
145 
152  public: virtual VisualPtr Clone(const std::string &_name,
153  NodePtr _newParent) const = 0;
154  };
155  }
156  }
157 }
158 #endif
virtual ~Visual()
Destructor.
Definition: Visual.hh:37
2D or 3D Bounding box. It stores the position / orientation / size info of the box and its label ...
Definition: BoundingBox.hh:36
Represents a single posable node in the scene graph.
Definition: Node.hh:51
STL class.
Represents a visual node in a scene graph. A Visual is the only node that can have Geometry and other...
Definition: Visual.hh:33
Represents a surface material of a Geometry.
Definition: Material.hh:47