Ignition Rendering

API Reference

6.3.1
BaseJointVisual< T > Member List

This is the complete list of members for BaseJointVisual< T >, including all inherited members.

AddChild(NodePtr _child)=0Nodepure virtual
AddGeometry(GeometryPtr _geometry)=0Visualpure virtual
AddVisibilityFlags(uint32_t _flags)=0Visualpure virtual
arrowVisualBaseJointVisual< T >protected
ArrowVisual() const overrideBaseJointVisual< T >virtual
Axis() const overrideBaseJointVisual< T >virtual
axisBaseJointVisual< T >protected
axisVisualBaseJointVisual< T >protected
BaseJointVisual()BaseJointVisual< T >protected
BoundingBox() const =0Visualpure virtual
ChildById(unsigned int _id) const =0Nodepure virtual
ChildByIndex(unsigned int _index) const =0Nodepure virtual
ChildByName(const std::string &_name) const =0Nodepure virtual
ChildCount() const =0Nodepure virtual
Clone(const std::string &_name, NodePtr _newParent) const =0Visualpure virtual
CreateAxis()BaseJointVisual< T >protected
CreateParentAxis()BaseJointVisual< T >protected
Destroy() overrideBaseJointVisual< T >protectedvirtual
dirtyAxisBaseJointVisual< T >protected
dirtyJointTypeBaseJointVisual< T >protected
dirtyParentAxisBaseJointVisual< T >protected
GeometryByIndex(unsigned int _index) const =0Visualpure virtual
GeometryCount() const =0Visualpure virtual
HasChild(ConstNodePtr _child) const =0Nodepure virtual
HasChildId(unsigned int _id) const =0Nodepure virtual
HasChildName(const std::string &_name) const =0Nodepure virtual
HasGeometry(ConstGeometryPtr _geometry) const =0Visualpure virtual
HasParent() const =0Nodepure virtual
HasUserData(const std::string &_key) const =0Nodepure virtual
Id() const =0Objectpure virtual
InheritScale() const =0Nodepure virtual
Init() overrideBaseJointVisual< T >protectedvirtual
InitialLocalPose() const =0Nodepure virtual
jointParentNameBaseJointVisual< T >protected
jointVisualTypeBaseJointVisual< T >protected
LocalBoundingBox() const =0Visualpure virtual
LocalPose() const =0Nodepure virtual
LocalPosition() const =0Nodepure virtual
LocalRotation() const =0Nodepure virtual
LocalScale() const =0Nodepure virtual
Material() const =0Visualpure virtual
Name() const =0Objectpure virtual
Origin() const =0Nodepure virtual
Parent() const =0Nodepure virtual
parentAxisBaseJointVisual< T >protected
ParentAxis() const overrideBaseJointVisual< T >virtual
parentAxisUseParentFrameBaseJointVisual< T >protected
parentAxisVisBaseJointVisual< T >protected
ParentAxisVisual() const overrideBaseJointVisual< T >virtual
PostRender()=0Objectpure virtual
PreRender() overrideBaseJointVisual< T >protectedvirtual
RemoveChild(NodePtr _child)=0Nodepure virtual
RemoveChildById(unsigned int _id)=0Nodepure virtual
RemoveChildByIndex(unsigned int _index)=0Nodepure virtual
RemoveChildByName(const std::string &_name)=0Nodepure virtual
RemoveChildren()=0Nodepure virtual
RemoveGeometries()=0Visualpure virtual
RemoveGeometry(GeometryPtr _geometry)=0Visualpure virtual
RemoveGeometryByIndex(unsigned int _index)=0Visualpure virtual
RemoveParent()=0Nodepure virtual
RemoveVisibilityFlags(uint32_t _flags)=0Visualpure virtual
Scale(double _scale)=0Nodepure virtual
Scale(double _x, double _y, double _z)=0Nodepure virtual
Scale(const math::Vector3d &_scale)=0Nodepure virtual
ScaleToChild()BaseJointVisual< T >protected
scaleToChildBaseJointVisual< T >protected
Scene() const =0Objectpure virtual
SetAxis(const ignition::math::Vector3d &_axis, bool _useParentFrame) overrideBaseJointVisual< T >virtual
SetChildMaterial(MaterialPtr _material, bool _unique=true)=0Visualpure virtual
SetGeometryMaterial(MaterialPtr _material, bool _unique=true)=0Visualpure virtual
SetInheritScale(bool _inherit)=0Nodepure virtual
SetLocalPose(const math::Pose3d &_pose)=0Nodepure virtual
SetLocalPosition(double _x, double _y, double _z)=0Nodepure virtual
SetLocalPosition(const math::Vector3d &_position)=0Nodepure virtual
SetLocalRotation(double _r, double _p, double _y)=0Nodepure virtual
SetLocalRotation(double _w, double _x, double _y, double _z)=0Nodepure virtual
SetLocalRotation(const math::Quaterniond &_rotation)=0Nodepure virtual
SetLocalScale(double _scale)=0Nodepure virtual
SetLocalScale(double _x, double _y, double _z)=0Nodepure virtual
SetLocalScale(const math::Vector3d &_scale)=0Nodepure virtual
SetMaterial(const std::string &_name, bool _unique=true)=0Visualpure virtual
SetMaterial(MaterialPtr _material, bool _unique=true)=0Visualpure virtual
SetOrigin(double _x, double _y, double _z)=0Nodepure virtual
SetOrigin(const math::Vector3d &_origin)=0Nodepure virtual
SetParentAxis(const ignition::math::Vector3d &_axis, const std::string &_parentName, bool _useParentFrame) overrideBaseJointVisual< T >virtual
SetType(const JointVisualType _type) overrideBaseJointVisual< T >virtual
SetUserData(const std::string &_key, Variant _value)=0Nodepure virtual
SetVisibilityFlags(uint32_t _flags)=0Visualpure virtual
SetVisible(bool _visible) overrideBaseJointVisual< T >virtual
SetWireframe(bool _show)=0Visualpure virtual
SetWorldPose(const math::Pose3d &_pose)=0Nodepure virtual
SetWorldPosition(double _x, double _y, double _z)=0Nodepure virtual
SetWorldPosition(const math::Vector3d &_position)=0Nodepure virtual
SetWorldRotation(double _r, double _p, double _y)=0Nodepure virtual
SetWorldRotation(double _w, double _x, double _y, double _z)=0Nodepure virtual
SetWorldRotation(const math::Quaterniond &_rotation)=0Nodepure virtual
SetWorldScale(double _scale)=0Nodepure virtual
SetWorldScale(double _x, double _y, double _z)=0Nodepure virtual
SetWorldScale(const math::Vector3d &_scale)=0Nodepure virtual
Type() const overrideBaseJointVisual< T >virtual
UpdateAxis(const ignition::math::Vector3d &_axis, bool _useParentFrame) overrideBaseJointVisual< T >virtual
updateAxisBaseJointVisual< T >protected
UpdateAxisImpl(ArrowVisualPtr _arrowVisual, const ignition::math::Vector3d &_axis, bool _useParentFrame)BaseJointVisual< T >protected
UpdateParentAxis(const ignition::math::Vector3d &_axis, bool _useParentFrame) overrideBaseJointVisual< T >virtual
updateParentAxisBaseJointVisual< T >protected
useParentFrameBaseJointVisual< T >protected
UserData(const std::string &_key) const =0Nodepure virtual
VisibilityFlags() const =0Visualpure virtual
Wireframe() const =0Visualpure virtual
WorldPose() const =0Nodepure virtual
WorldPosition() const =0Nodepure virtual
WorldRotation() const =0Nodepure virtual
WorldScale() const =0Nodepure virtual
WorldToLocal(const math::Pose3d &_pose) const =0Nodepure virtual
~BaseJointVisual()BaseJointVisual< T >virtual
~JointVisual()JointVisualinlinevirtual
~Node()Nodeinlinevirtual
~Object()Objectinlinevirtual
~Visual()Visualinlinevirtual