Ignition Rendering

API Reference

6.3.1
BaseRenderEngine Member List

This is the complete list of members for BaseRenderEngine, including all inherited members.

AddResourcePath(const std::string &_path) overrideBaseRenderEnginevirtual
BaseRenderEngine()BaseRenderEngineprotected
CreateScene(const std::string &_name) overrideBaseRenderEnginevirtual
CreateScene(unsigned int _id, const std::string &_name) overrideBaseRenderEnginevirtual
CreateSceneImpl(unsigned int _id, const std::string &_name)=0BaseRenderEngineprotectedpure virtual
Destroy() overrideBaseRenderEnginevirtual
DestroyScene(ScenePtr _scene) overrideBaseRenderEnginevirtual
DestroySceneById(unsigned int _id) overrideBaseRenderEnginevirtual
DestroySceneByIndex(unsigned int _index) overrideBaseRenderEnginevirtual
DestroySceneByName(const std::string &_name) overrideBaseRenderEnginevirtual
DestroyScenes() overrideBaseRenderEnginevirtual
Fini() overrideBaseRenderEnginevirtual
HasScene(ConstScenePtr _scene) const overrideBaseRenderEnginevirtual
HasSceneId(unsigned int _id) const overrideBaseRenderEnginevirtual
HasSceneName(const std::string &_name) const overrideBaseRenderEnginevirtual
Headless() const overrideBaseRenderEnginevirtual
Init() overrideBaseRenderEnginevirtual
initializedBaseRenderEngineprotected
InitImpl()=0BaseRenderEngineprotectedpure virtual
IsEnabled() const overrideBaseRenderEnginevirtual
isHeadlessBaseRenderEngineprotected
IsInitialized() const overrideBaseRenderEnginevirtual
IsLoaded() const overrideBaseRenderEnginevirtual
Load(const std::map< std::string, std::string > &_params={}) overrideBaseRenderEnginevirtual
loadedBaseRenderEngineprotected
LoadImpl(const std::map< std::string, std::string > &_params)=0BaseRenderEngineprotectedpure virtual
Name() const =0RenderEnginepure virtual
nextSceneIdBaseRenderEngineprotected
NextSceneId()BaseRenderEngineprotectedvirtual
PrepareScene(ScenePtr _scene)BaseRenderEngineprotectedvirtual
RenderPassSystem() const overrideBaseRenderEnginevirtual
renderPassSystemBaseRenderEngineprotected
resourcePathsBaseRenderEngineprotected
SceneById(unsigned int _id) const overrideBaseRenderEnginevirtual
SceneByIndex(unsigned int _index) const overrideBaseRenderEnginevirtual
SceneByName(const std::string &_name) const overrideBaseRenderEnginevirtual
SceneCount() const overrideBaseRenderEnginevirtual
Scenes() const =0BaseRenderEngineprotectedpure virtual
SetHeadless(bool _headless) overrideBaseRenderEnginevirtual
winIDBaseRenderEngineprotected
~BaseRenderEngine()BaseRenderEnginevirtual
~RenderEngine()RenderEngineinlinevirtual