Ignition Rendering

API Reference

6.3.1
LidarVisual Member List

This is the complete list of members for LidarVisual, including all inherited members.

AddChild(NodePtr _child)=0Nodepure virtual
AddGeometry(GeometryPtr _geometry)=0Visualpure virtual
AddVisibilityFlags(uint32_t _flags)=0Visualpure virtual
BoundingBox() const =0Visualpure virtual
ChildById(unsigned int _id) const =0Nodepure virtual
ChildByIndex(unsigned int _index) const =0Nodepure virtual
ChildByName(const std::string &_name) const =0Nodepure virtual
ChildCount() const =0Nodepure virtual
ClearPoints()=0LidarVisualpure virtual
Clone(const std::string &_name, NodePtr _newParent) const =0Visualpure virtual
Destroy()=0Objectpure virtual
DisplayNonHitting() const =0LidarVisualpure virtual
GeometryByIndex(unsigned int _index) const =0Visualpure virtual
GeometryCount() const =0Visualpure virtual
HasChild(ConstNodePtr _child) const =0Nodepure virtual
HasChildId(unsigned int _id) const =0Nodepure virtual
HasChildName(const std::string &_name) const =0Nodepure virtual
HasGeometry(ConstGeometryPtr _geometry) const =0Visualpure virtual
HasParent() const =0Nodepure virtual
HasUserData(const std::string &_key) const =0Nodepure virtual
HorizontalRayCount() const =0LidarVisualpure virtual
Id() const =0Objectpure virtual
InheritScale() const =0Nodepure virtual
InitialLocalPose() const =0Nodepure virtual
LidarVisual()LidarVisualprotected
LocalBoundingBox() const =0Visualpure virtual
LocalPose() const =0Nodepure virtual
LocalPosition() const =0Nodepure virtual
LocalRotation() const =0Nodepure virtual
LocalScale() const =0Nodepure virtual
Material() const =0Visualpure virtual
MaxHorizontalAngle() const =0LidarVisualpure virtual
MaxRange() const =0LidarVisualpure virtual
MaxVerticalAngle() const =0LidarVisualpure virtual
MinHorizontalAngle() const =0LidarVisualpure virtual
MinRange() const =0LidarVisualpure virtual
MinVerticalAngle() const =0LidarVisualpure virtual
Name() const =0Objectpure virtual
Offset() const =0LidarVisualpure virtual
Origin() const =0Nodepure virtual
Parent() const =0Nodepure virtual
PointCount() const =0LidarVisualpure virtual
Points() const =0LidarVisualpure virtual
PostRender()=0Objectpure virtual
PreRender()=0Objectpure virtual
RemoveChild(NodePtr _child)=0Nodepure virtual
RemoveChildById(unsigned int _id)=0Nodepure virtual
RemoveChildByIndex(unsigned int _index)=0Nodepure virtual
RemoveChildByName(const std::string &_name)=0Nodepure virtual
RemoveChildren()=0Nodepure virtual
RemoveGeometries()=0Visualpure virtual
RemoveGeometry(GeometryPtr _geometry)=0Visualpure virtual
RemoveGeometryByIndex(unsigned int _index)=0Visualpure virtual
RemoveParent()=0Nodepure virtual
RemoveVisibilityFlags(uint32_t _flags)=0Visualpure virtual
Scale(double _scale)=0Nodepure virtual
Scale(double _x, double _y, double _z)=0Nodepure virtual
Scale(const math::Vector3d &_scale)=0Nodepure virtual
Scene() const =0Objectpure virtual
SetChildMaterial(MaterialPtr _material, bool _unique=true)=0Visualpure virtual
SetDisplayNonHitting(bool _display)=0LidarVisualpure virtual
SetGeometryMaterial(MaterialPtr _material, bool _unique=true)=0Visualpure virtual
SetHorizontalRayCount(unsigned int _horizontalRayCount)=0LidarVisualpure virtual
SetInheritScale(bool _inherit)=0Nodepure virtual
SetLocalPose(const math::Pose3d &_pose)=0Nodepure virtual
SetLocalPosition(double _x, double _y, double _z)=0Nodepure virtual
SetLocalPosition(const math::Vector3d &_position)=0Nodepure virtual
SetLocalRotation(double _r, double _p, double _y)=0Nodepure virtual
SetLocalRotation(double _w, double _x, double _y, double _z)=0Nodepure virtual
SetLocalRotation(const math::Quaterniond &_rotation)=0Nodepure virtual
SetLocalScale(double _scale)=0Nodepure virtual
SetLocalScale(double _x, double _y, double _z)=0Nodepure virtual
SetLocalScale(const math::Vector3d &_scale)=0Nodepure virtual
SetMaterial(const std::string &_name, bool _unique=true)=0Visualpure virtual
SetMaterial(MaterialPtr _material, bool _unique=true)=0Visualpure virtual
SetMaxHorizontalAngle(double _maxHorizontalAngle)=0LidarVisualpure virtual
SetMaxRange(double _maxRange)=0LidarVisualpure virtual
SetMaxVerticalAngle(double _maxVerticalAngle)=0LidarVisualpure virtual
SetMinHorizontalAngle(double _minHorizontalAngle)=0LidarVisualpure virtual
SetMinRange(double _minRange)=0LidarVisualpure virtual
SetMinVerticalAngle(double _minVerticalAngle)=0LidarVisualpure virtual
SetOffset(const ignition::math::Pose3d _offset)=0LidarVisualpure virtual
SetOrigin(double _x, double _y, double _z)=0Nodepure virtual
SetOrigin(const math::Vector3d &_origin)=0Nodepure virtual
SetPoints(const std::vector< double > &_points)=0LidarVisualpure virtual
SetPoints(const std::vector< double > &_points, const std::vector< ignition::math::Color > &_colors)=0LidarVisualpure virtual
SetSize(double _size)=0LidarVisualpure virtual
SetType(const LidarVisualType _type)=0LidarVisualpure virtual
SetUserData(const std::string &_key, Variant _value)=0Nodepure virtual
SetVerticalRayCount(unsigned int _verticalRayCount)=0LidarVisualpure virtual
SetVisibilityFlags(uint32_t _flags)=0Visualpure virtual
SetVisible(bool _visible)=0Visualpure virtual
SetWireframe(bool _show)=0Visualpure virtual
SetWorldPose(const math::Pose3d &_pose)=0Nodepure virtual
SetWorldPosition(double _x, double _y, double _z)=0Nodepure virtual
SetWorldPosition(const math::Vector3d &_position)=0Nodepure virtual
SetWorldRotation(double _r, double _p, double _y)=0Nodepure virtual
SetWorldRotation(double _w, double _x, double _y, double _z)=0Nodepure virtual
SetWorldRotation(const math::Quaterniond &_rotation)=0Nodepure virtual
SetWorldScale(double _scale)=0Nodepure virtual
SetWorldScale(double _x, double _y, double _z)=0Nodepure virtual
SetWorldScale(const math::Vector3d &_scale)=0Nodepure virtual
Size() const =0LidarVisualpure virtual
Type() const =0LidarVisualpure virtual
Update()=0LidarVisualpure virtual
UserData(const std::string &_key) const =0Nodepure virtual
VerticalRayCount() const =0LidarVisualpure virtual
VisibilityFlags() const =0Visualpure virtual
Wireframe() const =0Visualpure virtual
WorldPose() const =0Nodepure virtual
WorldPosition() const =0Nodepure virtual
WorldRotation() const =0Nodepure virtual
WorldScale() const =0Nodepure virtual
WorldToLocal(const math::Pose3d &_pose) const =0Nodepure virtual
~LidarVisual()LidarVisualvirtual
~Node()Nodeinlinevirtual
~Object()Objectinlinevirtual
~Visual()Visualinlinevirtual