Ignition Rendering

API Reference

6.3.1
RenderEngineManager Member List

This is the complete list of members for RenderEngineManager, including all inherited members.

Engine(const std::string &_name, const std::map< std::string, std::string > &_params={}, const std::string &_path="")RenderEngineManager
EngineAt(unsigned int _index, const std::map< std::string, std::string > &_params={}, const std::string &_path="")RenderEngineManager
EngineCount() constRenderEngineManager
HasEngine(const std::string &_name) constRenderEngineManager
Instance()SingletonT< RenderEngineManager >static
IsEngineLoaded(const std::string &_name) constRenderEngineManager
LoadedEngines() constRenderEngineManager
RegisterEngine(const std::string &_name, RenderEngine *_engine)RenderEngineManager
RenderEngineManager()RenderEngineManager
SetPluginPaths(const std::list< std::string > &_paths)RenderEngineManager
SingletonT()SingletonT< RenderEngineManager >protected
UnloadEngine(const std::string &_name)RenderEngineManager
UnloadEngineAt(unsigned int _index)RenderEngineManager
UnregisterEngine(const std::string &_name)RenderEngineManager
UnregisterEngine(RenderEngine *_engine)RenderEngineManager
UnregisterEngineAt(unsigned int _index)RenderEngineManager
~RenderEngineManager()RenderEngineManager
~SingletonT()SingletonT< RenderEngineManager >protectedvirtual