gz/rendering/ogre/OgreRTShaderSystem.hh
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61 SSLM_NormalMapLightingObjectSpace
@ SSLM_NormalMapLightingTangentSpace
Normal Map lighting: lighting calculations have been stored in a light map (texture) using tangent sp...
Definition: gz/rendering/ogre/OgreRTShaderSystem.hh:58
STL class.
Implements Ogre's Run-Time Shader system.
Definition: gz/rendering/ogre/OgreRTShaderSystem.hh:45
@ SSLM_PerVertexLighting
Per-Vertex lighting: best performance.
Definition: gz/rendering/ogre/OgreRTShaderSystem.hh:53
@ SSLM_PerPixelLighting
Per-Pixel lighting: best look.
Definition: gz/rendering/ogre/OgreRTShaderSystem.hh:55
Definition: gz/rendering/ogre/OgreMesh.hh:104
LightingModel
The type of lighting.
Definition: gz/rendering/ogre/OgreRTShaderSystem.hh:50