Go to the documentation of this file.
17 #ifndef SDF_COLLISION_HH_
18 #define SDF_COLLISION_HH_
22 #include <gz/math/Pose3.hh>
23 #include <gz/utils/ImplPtr.hh>
33 inline namespace SDF_VERSION_NAMESPACE {
38 struct PoseRelativeToGraph;
61 public: std::string Name()
const;
66 public:
void SetName(
const std::string &_name);
70 public:
const Geometry *Geom()
const;
74 public:
void SetGeom(
const Geometry &_geom);
88 public:
const gz::math::Pose3d &RawPose()
const;
93 public:
void SetRawPose(
const gz::math::Pose3d &_pose);
99 public:
const std::string &PoseRelativeTo()
const;
105 public:
void SetPoseRelativeTo(
const std::string &_frame);
129 private:
void SetXmlParentName(
const std::string &_xmlParentName);
135 private:
void SetPoseRelativeToGraph(
144 IGN_UTILS_IMPL_PTR(dataPtr)
namespace for Simulation Description Format parser
Definition: Actor.hh:34
class IGNITION_SDFORMAT_VISIBLE Element
Definition: Element.hh:50
A collision element descibes the collision properties associated with a link.
Definition: Collision.hh:45
Surface information for a collision.
Definition: Surface.hh:304
#define SDFORMAT_VISIBLE
Definition: system_util.hh:25
Geometry provides access to a shape, such as a Box.
Definition: Geometry.hh:83
SemanticPose is a data structure that can be used by different DOM objects to resolve poses on a Pose...
Definition: SemanticPose.hh:54
std::vector< Error > Errors
A vector of Error.
Definition: Types.hh:106
Definition: Collision.hh:39
std::shared_ptr< Element > ElementPtr
Definition: Element.hh:54