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22 #include <gz/math/Pose3.hh>
23 #include <gz/utils/ImplPtr.hh>
33 inline namespace SDF_VERSION_NAMESPACE {
36 struct FrameAttachedToGraph;
37 struct PoseRelativeToGraph;
38 template <
typename T>
class ScopedGraph;
58 public:
const std::string &Name()
const;
63 public:
void SetName(
const std::string &_name);
73 public:
const std::string &AttachedTo()
const;
83 public:
void SetAttachedTo(
const std::string &_frame);
90 public:
const gz::math::Pose3d &RawPose()
const;
96 public:
void SetRawPose(
const gz::math::Pose3d &_pose);
102 public:
const std::string &PoseRelativeTo()
const;
108 public:
void SetPoseRelativeTo(
const std::string &_frame);
120 public:
Errors ResolveAttachedToBody(std::string &_body)
const;
131 private:
void SetFrameAttachedToGraph(
138 private:
void SetPoseRelativeToGraph(
146 IGN_UTILS_IMPL_PTR(dataPtr)
namespace for Simulation Description Format parser
Definition: Actor.hh:34
class IGNITION_SDFORMAT_VISIBLE Element
Definition: Element.hh:50
A Frame element descibes the properties associated with an explicit frame defined in a Model or World...
Definition: Frame.hh:42
#define SDFORMAT_VISIBLE
Definition: system_util.hh:25
SemanticPose is a data structure that can be used by different DOM objects to resolve poses on a Pose...
Definition: SemanticPose.hh:54
std::vector< Error > Errors
A vector of Error.
Definition: Types.hh:106
Definition: Collision.hh:39
std::shared_ptr< Element > ElementPtr
Definition: Element.hh:54