22 #include <gz/math/Pose3.hh>
23 #include <gz/math/Angle.hh>
24 #include <gz/utils/ImplPtr.hh>
35 inline namespace SDF_VERSION_NAMESPACE {
39 struct PoseRelativeToGraph;
40 template <
typename T>
class ScopedGraph;
82 public:
void SetType(
const LightType _type);
86 public: std::string Name()
const;
90 public:
void SetName(
const std::string &_name);
97 public:
const gz::math::Pose3d &RawPose()
const;
102 public:
void SetRawPose(
const gz::math::Pose3d &_pose);
108 public:
const std::string &PoseRelativeTo()
const;
114 public:
void SetPoseRelativeTo(
const std::string &_frame);
123 public:
bool CastShadows()
const;
127 public:
void SetCastShadows(
const bool _cast);
131 public:
bool LightOn()
const;
135 public:
void SetLightOn(
const bool _isLightOn);
139 public:
bool Visualize()
const;
143 public:
void SetVisualize(
const bool _visualize);
147 public:
double Intensity()
const;
151 public:
void SetIntensity(
const double _intensity);
157 public: gz::math::Color Diffuse()
const;
163 public:
void SetDiffuse(
const gz::math::Color &_color);
169 public: gz::math::Color Specular()
const;
175 public:
void SetSpecular(
const gz::math::Color &_color);
179 public:
double AttenuationRange()
const;
183 public:
void SetAttenuationRange(
const double _range);
189 public:
double LinearAttenuationFactor()
const;
195 public:
void SetLinearAttenuationFactor(
const double _factor);
201 public:
double ConstantAttenuationFactor()
const;
207 public:
void SetConstantAttenuationFactor(
const double _factor);
212 public:
double QuadraticAttenuationFactor()
const;
217 public:
void SetQuadraticAttenuationFactor(
const double _factor);
223 public: gz::math::Vector3d Direction()
const;
228 public:
void SetDirection(
const gz::math::Vector3d &_dir);
233 public: gz::math::Angle SpotInnerAngle()
const;
238 public:
void SetSpotInnerAngle(
const gz::math::Angle &_angle);
243 public: gz::math::Angle SpotOuterAngle()
const;
248 public:
void SetSpotOuterAngle(
const gz::math::Angle &_angle);
255 public:
double SpotFalloff()
const;
262 public:
void SetSpotFalloff(
const double _falloff);
272 private:
void CopyFrom(
const Light &_light);
278 private:
void SetXmlParentName(
const std::string &_xmlParentName);
284 private:
void SetPoseRelativeToGraph(
302 IGN_UTILS_IMPL_PTR(dataPtr)