17 #ifndef SDF_MATERIAL_HH_
18 #define SDF_MATERIAL_HH_
21 #include <gz/utils/ImplPtr.hh>
30 inline namespace SDF_VERSION_NAMESPACE {
62 public: gz::math::Color Ambient()
const;
68 public:
void SetAmbient(
const gz::math::Color &_color);
74 public: gz::math::Color Diffuse()
const;
80 public:
void SetDiffuse(
const gz::math::Color &_color);
86 public: gz::math::Color Specular()
const;
92 public:
void SetSpecular(
const gz::math::Color &_color);
96 public:
double Shininess()
const;
100 public:
void SetShininess(
const double _shininess);
106 public: gz::math::Color Emissive()
const;
112 public:
void SetEmissive(
const gz::math::Color &_color);
118 public:
float RenderOrder()
const;
123 public:
void SetRenderOrder(
const float _renderOrder);
128 public:
bool Lighting()
const;
132 public:
void SetLighting(
const bool _lighting);
137 public:
bool DoubleSided()
const;
141 public:
void SetDoubleSided(
bool _doubleSided);
152 public: std::string ScriptUri()
const;
156 public:
void SetScriptUri(
const std::string &_uri);
163 public: std::string ScriptName()
const;
168 public:
void SetScriptName(
const std::string &_name);
176 public:
void SetShader(
const ShaderType &_type);
182 public: std::string NormalMap()
const;
186 public:
void SetNormalMap(
const std::string &_map);
190 public:
void SetPbrMaterial(
const Pbr &_pbr);
194 public:
const Pbr *PbrMaterial()
const;
198 public:
const std::string &FilePath()
const;
202 public:
void SetFilePath(
const std::string &_filePath);
212 IGN_UTILS_IMPL_PTR(dataPtr)