Go to the documentation of this file.
17 #ifndef SDF_SPHERE_HH_
18 #define SDF_SPHERE_HH_
20 #include <gz/math/Sphere.hh>
21 #include <gz/utils/ImplPtr.hh>
30 inline namespace SDF_VERSION_NAMESPACE {
48 public:
double Radius()
const;
52 public:
void SetRadius(
const double _radius);
56 public:
const gz::math::Sphered &Shape()
const;
60 public: gz::math::Sphered &Shape();
76 IGN_UTILS_IMPL_PTR(dataPtr)
namespace for Simulation Description Format parser
Definition: Actor.hh:34
class IGNITION_SDFORMAT_VISIBLE Element
Definition: Element.hh:50
#define SDFORMAT_VISIBLE
Definition: system_util.hh:25
std::vector< Error > Errors
A vector of Error.
Definition: Types.hh:106
Sphere represents a sphere shape, and is usually accessed through a Geometry.
Definition: Sphere.hh:33
std::shared_ptr< Element > ElementPtr
Definition: Element.hh:54