#include <string>
#include <gz/math/Pose3.hh>
#include <gz/utils/ImplPtr.hh>
#include <sdf/Error.hh>
#include <sdf/Element.hh>
#include <sdf/Noise.hh>
#include <sdf/sdf_config.h>
Go to the source code of this file.
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enum | sdf::SDF_VERSION_NAMESPACE::PixelFormatType {
sdf::SDF_VERSION_NAMESPACE::PixelFormatType::UNKNOWN_PIXEL_FORMAT = 0,
sdf::SDF_VERSION_NAMESPACE::PixelFormatType::L_INT8,
sdf::SDF_VERSION_NAMESPACE::PixelFormatType::L_INT16,
sdf::SDF_VERSION_NAMESPACE::PixelFormatType::RGB_INT8,
sdf::SDF_VERSION_NAMESPACE::PixelFormatType::RGBA_INT8,
sdf::SDF_VERSION_NAMESPACE::PixelFormatType::BGRA_INT8,
sdf::SDF_VERSION_NAMESPACE::PixelFormatType::RGB_INT16,
sdf::SDF_VERSION_NAMESPACE::PixelFormatType::RGB_INT32,
sdf::SDF_VERSION_NAMESPACE::PixelFormatType::BGR_INT8,
sdf::SDF_VERSION_NAMESPACE::PixelFormatType::BGR_INT16,
sdf::SDF_VERSION_NAMESPACE::PixelFormatType::BGR_INT32,
sdf::SDF_VERSION_NAMESPACE::PixelFormatType::R_FLOAT16,
sdf::SDF_VERSION_NAMESPACE::PixelFormatType::RGB_FLOAT16,
sdf::SDF_VERSION_NAMESPACE::PixelFormatType::R_FLOAT32,
sdf::SDF_VERSION_NAMESPACE::PixelFormatType::RGB_FLOAT32,
sdf::SDF_VERSION_NAMESPACE::PixelFormatType::BAYER_RGGB8,
sdf::SDF_VERSION_NAMESPACE::PixelFormatType::BAYER_BGGR8,
sdf::SDF_VERSION_NAMESPACE::PixelFormatType::BAYER_GBRG8,
sdf::SDF_VERSION_NAMESPACE::PixelFormatType::BAYER_GRBG8
} |
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