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18 #ifndef SDF_FILESYSTEM_HH_
19 #define SDF_FILESYSTEM_HH_
24 #include <gz/utils/ImplPtr.hh>
31 inline namespace SDF_VERSION_NAMESPACE {
40 bool exists(
const std::string &_path);
63 std::string
const separator(std::string
const &_s);
69 template<
typename... Args>
70 std::string
append(Args
const &... args)
75 static_cast<void>(unpack);
76 return result.substr(0, result.length() - 1);
88 std::string
basename(
const std::string &_path);
96 public:
explicit DirIter(
const std::string &_in);
103 public: std::string operator*()
const;
107 public:
const DirIter& operator++();
113 public:
bool operator!=(
const DirIter &_other)
const;
119 private:
void next();
122 private:
void set_internal_empty();
125 private:
void close_handle();
128 GZ_UTILS_UNIQUE_IMPL_PTR(dataPtr)
namespace for Simulation Description Format parser
Definition: Actor.hh:34
GZ_SDFORMAT_VISIBLE bool exists(const std::string &_path)
Determine whether the given path exists on the filesystem.
#define SDFORMAT_VISIBLE
Definition: system_util.hh:25
GZ_SDFORMAT_VISIBLE bool create_directory(const std::string &_path)
Create a new directory on the filesystem.
std::string append(Args const &... args)
Append one or more additional path elements to the first passed in argument.
Definition: Filesystem.hh:70
GZ_SDFORMAT_VISIBLE const std::string separator(std::string const &_s)
Append the preferred path separator character for this platform onto the passed-in string.
GZ_SDFORMAT_VISIBLE std::string current_path()
Get the current working path.
GZ_SDFORMAT_VISIBLE std::string basename(const std::string &_path)
Given a path, get just the basename portion.
GZ_SDFORMAT_VISIBLE bool is_directory(const std::string &_path)
Determine whether the given path is a directory.
A class for iterating over all items in a directory.
Definition: Filesystem.hh:92