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17 #ifndef SDF_PROJECTOR_HH_
18 #define SDF_PROJECTOR_HH_
23 #include <gz/math/Angle.hh>
24 #include <gz/math/Pose3.hh>
25 #include <gz/math/Vector3.hh>
36 inline namespace SDF_VERSION_NAMESPACE {
38 struct PoseRelativeToGraph;
60 public: std::string Name()
const;
66 public:
void SetName(
const std::string &_name);
70 public:
double NearClip()
const;
74 public:
void SetNearClip(
double _near);
78 public:
double FarClip()
const;
82 public:
void SetFarClip(
double _far);
86 public: gz::math::Angle HorizontalFov()
const;
90 public:
void SetHorizontalFov(
const gz::math::Angle &_hfov);
94 public: uint32_t VisibilityFlags()
const;
98 public:
void SetVisibilityFlags(uint32_t _flags);
104 public: std::string Texture()
const;
108 public:
void SetTexture(
const std::string &_map);
121 public:
void ClearPlugins();
125 public:
void AddPlugin(
const Plugin &_plugin);
131 public:
const gz::math::Pose3d &RawPose()
const;
136 public:
void SetRawPose(
const gz::math::Pose3d &_pose);
142 public:
const std::string &PoseRelativeTo()
const;
148 public:
void SetPoseRelativeTo(
const std::string &_frame);
161 public:
const std::string &FilePath()
const;
165 public:
void SetFilePath(
const std::string &_filePath);
178 private:
void SetXmlParentName(
const std::string &_xmlParentName);
184 private:
void SetPoseRelativeToGraph(
193 GZ_UTILS_IMPL_PTR(dataPtr)
namespace for Simulation Description Format parser
Definition: Actor.hh:34
#define SDFORMAT_VISIBLE
Definition: system_util.hh:25
class GZ_SDFORMAT_VISIBLE Element
Definition: Element.hh:51
SemanticPose is a data structure that can be used by different DOM objects to resolve poses on a Pose...
Definition: SemanticPose.hh:54
std::vector< Error > Errors
A vector of Error.
Definition: Types.hh:80
Definition: Collision.hh:40
std::vector< Plugin > Plugins
A vector of Plugin.
Definition: Plugin.hh:245
A description of a projector, which can be attached to a link.
Definition: Projector.hh:43
std::shared_ptr< Element > ElementPtr
Definition: Element.hh:55