18 #ifndef SDF_INTERFACE_FRAME_HH_
19 #define SDF_INTERFACE_FRAME_HH_
23 #include <gz/math/Pose3.hh>
24 #include <gz/utils/ImplPtr.hh>
31 inline namespace SDF_VERSION_NAMESPACE
44 const std::string &_attachedTo,
const gz::math::Pose3d &_pose);
48 public:
const std::string &
Name()
const;
60 GZ_UTILS_IMPL_PTR(dataPtr)
Interface element representing an explicit frame.
Definition: InterfaceFrame.hh:35
const std::string & AttachedTo() const
Get the name of the coordinate frame to which this frame is attached.
const gz::math::Pose3d & PoseInAttachedToFrame() const
Get the pose of this frame relative to the attached-to frame.
InterfaceFrame(const std::string &_name, const std::string &_attachedTo, const gz::math::Pose3d &_pose)
Constructor.
const std::string & Name() const
Get the name of the frame.
namespace for Simulation Description Format parser
Definition: Actor.hh:35
#define SDFORMAT_VISIBLE
Use to represent "symbol visible" if supported.
Definition: system_util.hh:25