SceneManager Member List
This is the complete list of members for SceneManager, including all inherited members.
| ActorAnimationAt(Entity _id, std::chrono::steady_clock::duration _time) const | SceneManager | |
| ActorMeshById(Entity _id) const | SceneManager | |
| ActorSkeletonById(Entity _id) const | SceneManager | |
| ActorSkeletonTransformsAt(Entity _id, std::chrono::steady_clock::duration _time) const | SceneManager | |
| AddSensor(Entity _simId, const std::string &_sensorName, Entity _parentGazeboId=0) | SceneManager | |
| Clear() | SceneManager | |
| CopyVisual(Entity _id, const std::string &_visual, Entity _parentId=0) | SceneManager | |
| CreateActor(Entity _id, const sdf::Actor &_actor, const std::string &_name, Entity _parentId=0) | SceneManager | |
| CreateCollision(Entity _id, const sdf::Collision &_collision, Entity _parentId=0) | SceneManager | |
| CreateCOMVisual(Entity _id, const math::Inertiald &_inertial, Entity _parentId=0) | SceneManager | |
| CreateInertiaVisual(Entity _id, const math::Inertiald &_inertial, Entity _parentId=0) | SceneManager | |
| CreateJointVisual(Entity _id, const sdf::Joint &_joint, Entity _childId=0, Entity _parentId=0) | SceneManager | |
| CreateLight(Entity _id, const sdf::Light &_light, const std::string &_name, Entity _parentId) | SceneManager | |
| CreateLightVisual(Entity _id, const sdf::Light &_light, const std::string &_name, Entity _parentId) | SceneManager | |
| CreateLink(Entity _id, const sdf::Link &_link, Entity _parentId=0) | SceneManager | |
| CreateModel(Entity _id, const sdf::Model &_model, Entity _parentId=0) | SceneManager | |
| CreateParticleEmitter(Entity _id, const msgs::ParticleEmitter &_emitter, Entity _parentId) | SceneManager | |
| CreateProjector(Entity _id, const sdf::Projector &_projector, Entity _parentId) | SceneManager | |
| CreateVisual(Entity _id, const sdf::Visual &_visual, Entity _parentId=0) | SceneManager | |
| Filter(const std::string &_node, std::function< bool(const rendering::NodePtr _nodeToFilter)> _filter) const | SceneManager | |
| HasEntity(Entity _id) const | SceneManager | |
| LoadAnimations(const sdf::Actor &_actor) | SceneManager | |
| NodeById(Entity _id) const | SceneManager | |
| RemoveEntity(Entity _id) | SceneManager | |
| Scene() const | SceneManager | |
| SceneManager() | SceneManager | |
| SequenceTrajectories(std::vector< common::TrajectoryInfo > &_trajectories, std::chrono::steady_clock::time_point _time) | SceneManager | |
| SetScene(rendering::ScenePtr _scene) | SceneManager | |
| SetSphericalCoordinates(const math::SphericalCoordinates &_sphericalCoordinates) | SceneManager | |
| SetWorldId(Entity _id) | SceneManager | |
| TopLevelNode(const rendering::NodePtr &_node) const | SceneManager | |
| TopLevelVisual(const rendering::VisualPtr &_visual) const | SceneManager | |
| UniqueId() const | SceneManager | |
| UpdateJointParentPose(Entity _jointId) | SceneManager | |
| UpdateParticleEmitter(Entity _id, const msgs::ParticleEmitter &_emitter) | SceneManager | |
| UpdateTransparency(const rendering::NodePtr &_node, bool _makeTransparent) | SceneManager | |
| VisualById(Entity _id) | SceneManager | |
| WorldId() const | SceneManager | |
| ~SceneManager() | SceneManager |