Ignition Common

API Reference

4.4.0
SkeletonAnimation.hh
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17 #ifndef IGNITION_COMMON_SKELETONANIMATION_HH_
18 #define IGNITION_COMMON_SKELETONANIMATION_HH_
19 
20 #include <map>
21 #include <utility>
22 #include <string>
23 
24 #include <ignition/math/Matrix4.hh>
25 #include <ignition/math/Pose3.hh>
26 
27 #include <ignition/utils/ImplPtr.hh>
28 
30 #include <ignition/common/graphics/Export.hh>
31 
32 namespace ignition
33 {
34  namespace common
35  {
39  class IGNITION_COMMON_GRAPHICS_VISIBLE SkeletonAnimation
40  {
43  public: explicit SkeletonAnimation(const std::string &_name);
44 
47  public: ~SkeletonAnimation();
48 
51  public: void SetName(const std::string& _name);
52 
55  public: std::string Name() const;
56 
59  public: unsigned int NodeCount() const;
60 
64  public: NodeAnimation *NodeAnimationByName(const std::string &_name)
65  const;
66 
70  public: bool HasNode(const std::string &_node) const;
71 
76  public: void AddKeyFrame(const std::string &_node, const double _time,
77  const math::Matrix4d &_mat);
78 
83  public: void AddKeyFrame(const std::string &_node, const double _time,
84  const math::Pose3d &_pose);
85 
95  public: math::Matrix4d NodePoseAt(const std::string &_node,
96  const double _time, const bool _loop = true) const;
97 
107  const double _time, const bool _loop = true) const;
108 
117  public: std::map<std::string, math::Matrix4d> PoseAtX(const double _x,
118  const std::string &_node, const bool _loop = true) const;
119 
122  public: void Scale(const double _scale);
123 
126  public: double Length() const;
127 
129  IGN_UTILS_IMPL_PTR(dataPtr)
130  };
131  }
132 }
133 #endif
STL class.
STL class.
Skeleton animation.
Definition: SkeletonAnimation.hh:39
Node animation.
Definition: NodeAnimation.hh:36
Forward declarations for the common classes.