Gazebo Common

API Reference

4.8.1
gz/common/SkeletonAnimation.hh
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2  * Copyright (C) 2016 Open Source Robotics Foundation
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4  * Licensed under the Apache License, Version 2.0 (the "License");
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17 #ifndef IGNITION_COMMON_SKELETONANIMATION_HH_
18 #define IGNITION_COMMON_SKELETONANIMATION_HH_
19 
20 #include <map>
21 #include <utility>
22 #include <string>
23 
24 #include <gz/math/Matrix4.hh>
25 #include <gz/math/Pose3.hh>
26 
27 #include <ignition/utils/ImplPtr.hh>
28 
29 #include <gz/common/config.hh>
31 #include <gz/common/graphics/Export.hh>
32 
33 namespace ignition
34 {
35  namespace common
36  {
40  class IGNITION_COMMON_GRAPHICS_VISIBLE SkeletonAnimation
41  {
44  public: explicit SkeletonAnimation(const std::string &_name);
45 
48  public: ~SkeletonAnimation();
49 
52  public: void SetName(const std::string& _name);
53 
56  public: std::string Name() const;
57 
60  public: unsigned int NodeCount() const;
61 
66  const;
67 
71  public: bool HasNode(const std::string &_node) const;
72 
77  public: void AddKeyFrame(const std::string &_node, const double _time,
78  const math::Matrix4d &_mat);
79 
84  public: void AddKeyFrame(const std::string &_node, const double _time,
85  const math::Pose3d &_pose);
86 
96  public: math::Matrix4d NodePoseAt(const std::string &_node,
97  const double _time, const bool _loop = true) const;
98 
108  const double _time, const bool _loop = true) const;
109 
119  const std::string &_node, const bool _loop = true) const;
120 
123  public: void Scale(const double _scale);
124 
127  public: double Length() const;
128 
130  IGN_UTILS_IMPL_PTR(dataPtr)
131  };
132  }
133 }
134 #endif
Node animation.
Definition: gz/common/NodeAnimation.hh:38
Skeleton animation.
Definition: gz/common/SkeletonAnimation.hh:41
void SetName(const std::string &_name)
Changes the name.
std::map< std::string, math::Matrix4d > PoseAt(const double _time, const bool _loop=true) const
Returns a dictionary of transformations indexed by name at a specific time if a node does not exist a...
std::string Name() const
Returns the name.
void AddKeyFrame(const std::string &_node, const double _time, const math::Matrix4d &_mat)
Adds or replaces a named key frame at a specific time.
bool HasNode(const std::string &_node) const
Looks for a node with a specific name in the animations.
SkeletonAnimation(const std::string &_name)
The Constructor.
double Length() const
Returns the duration of the animations.
math::Matrix4d NodePoseAt(const std::string &_node, const double _time, const bool _loop=true) const
Returns the key frame transformation for a named animation at a specific time if a node does not exis...
void AddKeyFrame(const std::string &_node, const double _time, const math::Pose3d &_pose)
Adds or replaces a named key frame at a specific time.
void Scale(const double _scale)
Scales every animation in the animations list.
unsigned int NodeCount() const
Returns the number of animation nodes.
NodeAnimation * NodeAnimationByName(const std::string &_name) const
Returns the node animation for given node name.
std::map< std::string, math::Matrix4d > PoseAtX(const double _x, const std::string &_node, const bool _loop=true) const
Returns a dictionary of transformations indexed by name where a named node transformation's translati...
~SkeletonAnimation()
The destructor. Clears the list without destroying the animations.
Forward declarations for the common classes.