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17 #ifndef IGNITION_COMMON_SKELETONANIMATION_HH_
18 #define IGNITION_COMMON_SKELETONANIMATION_HH_
24 #include <gz/math/Matrix4.hh>
25 #include <gz/math/Pose3.hh>
27 #include <ignition/utils/ImplPtr.hh>
29 #include <gz/common/config.hh>
31 #include <gz/common/graphics/Export.hh>
60 public:
unsigned int NodeCount()
const;
71 public:
bool HasNode(
const std::string &_node)
const;
77 public:
void AddKeyFrame(
const std::string &_node,
const double _time,
84 public:
void AddKeyFrame(
const std::string &_node,
const double _time,
97 const double _time,
const bool _loop =
true)
const;
108 const double _time,
const bool _loop =
true)
const;
119 const std::string &_node,
const bool _loop =
true)
const;
123 public:
void Scale(
const double _scale);
127 public:
double Length()
const;
130 IGN_UTILS_IMPL_PTR(dataPtr)
Forward declarations for the common classes.
Node animation.
Definition: gz/common/NodeAnimation.hh:37
Skeleton animation.
Definition: gz/common/SkeletonAnimation.hh:40