Gazebo Common

API Reference

5.6.0
gz/common/Material.hh
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1 /*
2  * Copyright (C) 2016 Open Source Robotics Foundation
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16 */
17 #ifndef GZ_COMMON_MATERIAL_HH_
18 #define GZ_COMMON_MATERIAL_HH_
19 
20 #include <iostream>
21 #include <memory>
22 #include <string>
23 
24 #include <gz/math/Color.hh>
25 
26 #include <gz/common/graphics/Export.hh>
27 #include <gz/common/EnumIface.hh>
28 #include <gz/common/Image.hh>
29 #include <gz/common/Pbr.hh>
30 
31 #include <gz/utils/ImplPtr.hh>
32 
33 namespace gz
34 {
35  namespace common
36  {
38  class GZ_COMMON_GRAPHICS_VISIBLE Material
39  {
42  public: enum ShadeMode
43  {
47  SHADE_MODE_BEGIN = 0,
48 
50  FLAT = 0,
51 
53  GOURAUD = 1,
54 
56  PHONG = 2,
57 
59  BLINN = 3,
60 
64  SHADE_MODE_END
65  };
66 
69  public: enum BlendMode
70  {
74  BLEND_MODE_BEGIN = 0,
75 
77  ADD = 0,
78 
80  MODULATE = 1,
81 
83  REPLACE = 2,
84 
88  BLEND_MODE_END
89  };
90 
92  public: Material();
93 
95  public: ~Material();
96 
99  public: explicit Material(const math::Color &_clr);
100 
103  public: std::string Name() const;
104 
110  public: void SetTextureImage(const std::string &_tex,
111  const std::shared_ptr<const Image> &_img = nullptr);
112 
116  public: void SetTextureImage(const std::string &_tex,
117  const std::string &_resourcePath);
118 
122 
126  public: std::string TextureImage() const;
127 
130  public: void SetAmbient(const math::Color &_clr);
131 
134  public: math::Color Ambient() const;
135 
138  public: void SetDiffuse(const math::Color &_clr);
139 
142  public: math::Color Diffuse() const;
143 
146  public: void SetSpecular(const math::Color &_clr);
147 
150  public: math::Color Specular() const;
151 
154  public: void SetEmissive(const math::Color &_clr);
155 
158  public: math::Color Emissive() const;
159 
163  public: void SetTransparency(double _t);
164 
168  public: double Transparency() const;
169 
174  public: void SetAlphaFromTexture(bool _enabled,
175  double _alpha = 0.5, bool _twoSided = true);
176 
179  public: bool TextureAlphaEnabled() const;
180 
183  public: double AlphaThreshold() const;
184 
187  public: bool TwoSidedEnabled() const;
188 
192  public: void SetRenderOrder(float _renderOrder);
193 
196  public: float RenderOrder() const;
197 
200  public: void SetShininess(double _t);
201 
204  public: double Shininess() const;
205 
210  public: void SetBlendFactors(double _srcFactor, double _dstFactor);
211 
215  public: void BlendFactors(double &_srcFactor, double &_dstFactor) const;
216 
219  public: void SetBlend(BlendMode _b);
220 
223  public: BlendMode Blend() const;
224 
226  public: std::string BlendStr() const;
227 
229  public: std::string ShadeStr() const;
230 
233  public: void SetShade(ShadeMode _b);
234 
237  public: ShadeMode Shade() const;
238 
241  public: void SetPointSize(double _size);
242 
245  public: double PointSize() const;
246 
249  public: void SetDepthWrite(bool _value);
250 
253  public: bool DepthWrite() const;
254 
257  public: void SetLighting(bool _value);
258 
261  public: bool Lighting() const;
262 
265  public: void SetPbrMaterial(const Pbr &_pbr);
266 
269  public: Pbr *PbrMaterial() const;
270 
274  public: friend std::ostream &operator<<(std::ostream &_out,
275  const gz::common::Material &_m)
276  {
277  _out << "Material:\n";
278  _out << " Name: " << _m.Name() << "\n";
279  _out << " Texture: " << _m.TextureImage() << "\n";
280  _out << " Ambient: " << _m.Ambient() << "\n";
281  _out << " Diffuse: " << _m.Diffuse() << "\n";
282  _out << " Specular: " << _m.Specular() << "\n";
283  _out << " Emissive: " << _m.Emissive() << "\n";
284  _out << " Transparency: " << _m.Transparency() << "\n";
285  _out << " Shininess: " << _m.Shininess() << "\n";
286  _out << " Render order: " << _m.RenderOrder() << "\n";
287  _out << " BlendMode: " << _m.BlendStr() << "\n";
288  _out << " ShadeMode: " << _m.ShadeStr() << "\n";
289  _out << " DepthWrite: " << _m.DepthWrite() << "\n";
290  return _out;
291  }
292 
294  GZ_UTILS_UNIQUE_IMPL_PTR(dataPtr)
295  };
296  }
297 }
298 #endif