Gazebo Common

API Reference

5.8.0
gz/common/MeshManager.hh
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2  * Copyright (C) 2016 Open Source Robotics Foundation
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
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8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
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17 #ifndef GZ_COMMON_MESHMANAGER_HH_
18 #define GZ_COMMON_MESHMANAGER_HH_
19 
20 #include <map>
21 #include <utility>
22 #include <string>
23 #include <vector>
24 #include <memory>
25 
26 #include <gz/math/Plane.hh>
27 #include <gz/math/Matrix3.hh>
28 #include <gz/math/Matrix4.hh>
29 #include <gz/math/Vector2.hh>
30 #include <gz/math/Vector3.hh>
31 #include <gz/math/Pose3.hh>
32 
33 #include <gz/utils/ImplPtr.hh>
34 
36 #include <gz/common/SingletonT.hh>
37 #include <gz/common/graphics/Export.hh>
38 
39 namespace gz
40 {
41  namespace common
42  {
44  class Mesh;
45  class SubMesh;
46 
53  class GZ_COMMON_GRAPHICS_VISIBLE MeshManager
54  : public SingletonT<MeshManager>
55  {
57  private: MeshManager();
58 
62  private: virtual ~MeshManager();
63 
67  public: static MeshManager* Instance();
68 
74  public: const Mesh *Load(const std::string &_filename);
75 
82  public: void Export(const Mesh *_mesh, const std::string &_filename,
83  const std::string &_extension, bool _exportTextures = false);
84 
87  public: bool IsValidFilename(const std::string &_filename);
88 
94  public: void MeshAABB(const Mesh *_mesh,
95  gz::math::Vector3d &_center,
96  gz::math::Vector3d &_min_xyz,
97  gz::math::Vector3d &_max_xyz);
98 
102  public: void GenSphericalTexCoord(const Mesh *_mesh,
103  const gz::math::Vector3d &_center);
104 
114  public: void AddMesh(Mesh *_mesh);
115 
120  public: bool RemoveMesh(const std::string &_name);
121 
123  public: void RemoveAll();
124 
128  public: const gz::common::Mesh *MeshByName(
129  const std::string &_name) const;
130 
133  public: bool HasMesh(const std::string &_name) const;
134 
140  public: common::Mesh *CreateMesh(const std::string &_name);
141 
147  public: void CreateSphere(const std::string &_name, const float _radius,
148  const int _rings, const int _segments);
149 
154  public: void CreateBox(const std::string &_name,
155  const gz::math::Vector3d &_sides,
156  const gz::math::Vector2d &_uvCoords);
157 
170  public: void CreateExtrudedPolyline(const std::string &_name,
172  &_vertices, const double _height);
173 
180  public: void CreateCylinder(const std::string &_name,
181  const float _radius,
182  const float _height,
183  const int _rings,
184  const int _segments);
185 
191  public: void CreateEllipsoid(const std::string &_name,
192  const gz::math::Vector3d &_radii,
193  const unsigned int _rings,
194  const unsigned int _segments);
195 
202  public: void CreateCapsule(const std::string &_name,
203  const double radius,
204  const double length,
205  const unsigned int _rings,
206  const unsigned int _segments);
207 
214  public: void CreateCone(const std::string &_name,
215  const float _radius,
216  const float _height,
217  const int _rings,
218  const int _segments);
219 
231  public: void CreateTube(const std::string &_name,
232  const float _innerRadius,
233  const float _outterRadius,
234  const float _height,
235  const int _rings,
236  const int _segments,
237  const double _arc = 2.0 * GZ_PI);
238 
244  public: void CreatePlane(const std::string &_name,
245  const gz::math::Planed &_plane,
246  const gz::math::Vector2d &_segments,
247  const gz::math::Vector2d &_uvTile);
248 
256  public: void CreatePlane(const std::string &_name,
257  const gz::math::Vector3d &_normal,
258  const double _d,
259  const gz::math::Vector2d &_size,
260  const gz::math::Vector2d &_segments,
261  const gz::math::Vector2d &_uvTile);
262 
266  public: void SetAssimpEnvs();
267 
274  private: void Tesselate2DMesh(SubMesh *_sm,
275  const int _meshWidth,
276  const int _meshHeight,
277  const bool _doubleSided);
278 
282  public: void CreateCamera(const std::string &_name, const float _scale);
283 
290  public: void CreateBoolean(const std::string &_name, const Mesh *_m1,
291  const Mesh *_m2, const int _operation,
292  const gz::math::Pose3d &_offset = gz::math::Pose3d::Zero);
293 
305  const common::SubMesh &_subMesh,
306  std::size_t _maxConvexHulls = 16u,
307  std::size_t _voxelResolution = 200000u);
308 
313  const common::Mesh &_mesh);
314 
322  private: static void ConvertPolylinesToVerticesAndEdges(
324  &_polys,
325  const double _tol,
328 
336  private: static size_t AddUniquePointToVerticesTable(
338  const gz::math::Vector2d &_p,
339  const double _tol);
340 
342  GZ_UTILS_UNIQUE_IMPL_PTR(dataPtr)
343 
344 
345  private: friend class SingletonT<MeshManager>;
346  };
347  }
348 }
349 #endif