Gazebo Common

API Reference

6.0.0~pre2
Mesh.hh
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1/*
2 * Copyright (C) 2016 Open Source Robotics Foundation
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 *
16*/
17#ifndef GZ_COMMON_MESH_HH_
18#define GZ_COMMON_MESH_HH_
19
20#include <memory>
21#include <string>
22#include <vector>
23
24#include <gz/math/Vector3.hh>
25#include <gz/math/Vector2.hh>
26
27#include <gz/utils/ImplPtr.hh>
28
30#include <gz/common/graphics/Export.hh>
31
32namespace gz
33{
34 namespace common
35 {
36 class Material;
37 class Skeleton;
38
41 class GZ_COMMON_GRAPHICS_VISIBLE Mesh
42 {
44 public: Mesh();
45
47 public: virtual ~Mesh();
48
51 public: void SetPath(const std::string &_path);
52
55 public: std::string Path() const;
56
59 public: void SetName(const std::string &_name);
60
63 public: std::string Name() const;
64
67 public: gz::math::Vector3d Max() const;
68
71 public: gz::math::Vector3d Min() const;
72
75 public: unsigned int VertexCount() const;
76
79 public: unsigned int NormalCount() const;
80
83 public: unsigned int IndexCount() const;
84
87 public: unsigned int TexCoordCount() const;
88
95
102
105 public: unsigned int SubMeshCount() const;
106
110 public: int AddMaterial(const MaterialPtr &_mat);
111
114 public: unsigned int MaterialCount() const;
115
119 public: MaterialPtr MaterialByIndex(const unsigned int _index) const;
120
125 public: int IndexOfMaterial(const Material *_mat) const;
126
131 const unsigned int _index) const;
132
137 const std::string &_name) const;
138
142 public: void FillArrays(double **_vertArr, int **_indArr) const;
143
146 public: void RecalculateNormals();
147
152 public: void AABB(gz::math::Vector3d &_center,
153 gz::math::Vector3d &_minXYZ,
154 gz::math::Vector3d &_maxXYZ) const;
155
160 const gz::math::Vector3d &_center);
161
164 public: SkeletonPtr MeshSkeleton() const;
165
168 public: void SetSkeleton(const SkeletonPtr &_skel);
169
172 public: bool HasSkeleton() const;
173
176 public: void Scale(const gz::math::Vector3d &_factor);
177
180 public: void SetScale(const gz::math::Vector3d &_factor);
181
185 public: void Center(const gz::math::Vector3d &_center =
187
190 public: void Translate(const gz::math::Vector3d &_vec);
191
204 public: double Volume() const;
205
207 GZ_UTILS_UNIQUE_IMPL_PTR(dataPtr)
208 };
209 }
210}
211
212#endif