Namespace List
Here is a list of all namespaces with brief descriptions:
[detail level 123]
▼Ngz | Forward declarations for the common classes |
▼Ncommon | |
CAnimation | Manages an animation, which is a collection of keyframes and the ability to interpolate between the keyframes |
CAssimpLoader | Class used to load mesh files using the assimp lodaer |
CAudioDecoder | An audio decoder based on FFMPEG |
CBase64 | |
CBattery | A battery abstraction |
CBVHLoader | Handles loading BVH animation files |
CColladaExporter | Class used to export Collada mesh files |
CColladaLight | This struct contains light data specifically for collada export Defaults set based on collada 1.4 specifications |
CColladaLoader | Class used to load Collada mesh files |
CConnection | A class that encapsulates a connection |
CConsole | Container for loggers, and global logging options (such as verbose vs. quiet output) |
CCSVDialect | A CSV specification |
CCSVIStreamIterator | A single-pass row iterator on an input stream of CSV data |
CCSVToken | A token in CSV data |
CDataFrame | An abstract data frame |
CDem | |
CDirIter | A class for iterating over all items in a directory |
CEvent | Base class for all events |
CEventT | A class for event processing |
CFlagSet | Set of flags defined by a C++11 enum class |
CHeightmapData | Encapsulates a generic heightmap data file |
CHWEncoder | Representation of a GPU video encoder and its configuration |
CImage | Encapsulates an image |
CImageHeightmap | Encapsulates an image that will be interpreted as a heightmap |
CIO | Traits for type-specific object I/O |
CIO< DataFrame< K, math::InMemoryTimeVaryingVolumetricGrid< T, V, P > > > | Traits for IO of data frames comprised of time varying volumetric grids |
CIO< std::string > | Traits for string I/O |
CIsEnumThatContainsSentinel | |
CIsEnumThatContainsSentinel< T, decltype(static_cast< void >(T::_))> | |
CKeyEvent | Generic description of a keyboard event |
CKeyFrame | A key frame in an animation |
CLogMessage | Helper class for providing gzlog macros |
CMaterial | Encapsulates description of a material |
CMaterialDensity | Encapsulates density types |
CMesh | A 3D mesh |
CMeshExporter | Base class for exporting meshes |
CMeshLoader | Base class for loading meshes |
CMeshManager | Maintains and manages all meshes. Supported mesh formats are STL (STLA, STLB), COLLADA, OBJ, GLTF (GLB) and FBX. By default only GLTF and FBX are loaded using assimp loader, however if GZ_MESH_FORCE_ASSIMP environment variable is set, then MeshManager will use assimp loader for all supported mesh formats |
CMouseEvent | Generic description of a mouse event |
CMovingWindowFilter | Base class for MovingWindowFilter |
CNodeAnimation | Node animation |
CNodeAssignment | Vertex to node weighted assignment for skeleton animation visualization |
CNodeTransform | A transformation node |
CNumericAnimation | A numeric animation |
CNumericKeyFrame | A keyframe for a NumericAnimation |
COBJLoader | Class used to load obj mesh files |
CPbr | This class contains Physically-Based-Rendering (PBR) workflow properties |
CPoseAnimation | A pose animation |
CPoseKeyFrame | A keyframe for a PoseAnimation |
CProfiler | Used to perform application-wide performance profiling |
CScopedProfile | Used to provide C++ RAII-style profiling sample. The sample will start on the construction of the ScopedProfile object and stop when the object leaves scope |
CSignalHandler | Register callbacks that get triggered on SIGINT and SIGTERM |
CSingletonT | Singleton template class |
CSkeleton | A skeleton, usually used for animation purposes |
CSkeletonAnimation | Skeleton animation |
CSkeletonNode | A skeleton node |
CSTLLoader | Class used to load STL mesh files |
CSubMesh | A child mesh |
CSVGCommand | SVG command data structure |
CSVGLoader | A loader for SVG files |
CSVGPath | An SVG path element data structure |
CSystemPaths | Functions to handle getting system paths, keeps track of: |
CTempDirectory | Create a temporary directory in the OS temp location. Upon construction, the current working directory will be set to this new temporary directory. Upon destruction, the current working directory will be restored to the location when the TempDirectory object was constructed |
CTimer | A timer class, used to time things in real world walltime |
CTrajectoryInfo | Information about a trajectory for an animation (e.g., Actor) This contains the keyframe information |
CURI | A complete URI which has the following components: |
CURIAuthority | |
CURIFragment | The fragment component of a URI |
CURIPath | A URI path contains a sequence of segments separated by / . The path may be empty in a valid URI. When an authority is present, the path must start with a / |
CURIQuery | The query component of a URI |
CUuid | A portable class for representing a Universally Unique Identifier |
CVideo | Handle video encoding and decoding using libavcodec |
CVideoEncoder | Supports encoding a series of images to a video format, and then writing the video to disk |
CWorkerPool | A pool of worker threads that do stuff in parallel |
▼Nstd | STL namespace |
Chash< FlagSet< T, LastElement, ExcludeLast > > | |
▼Ntesting | |
CBazelTestPaths | Implementation of TestPaths interface for Bazel |
CCMakeTestPaths | Implementation of TestPaths interface for CMake |
CRedirectConsoleStream | |
CTestPaths | Helper interface to generate path information to support test access to source/data files |