HeightmapData Class Referenceabstract
Encapsulates a generic heightmap data file. More...
#include <HeightmapData.hh>
Public Member Functions | |
virtual | ~HeightmapData ()=default |
Destructor. | |
virtual std::string | Filename () const =0 |
Get the full filename of loaded heightmap image/dem. | |
virtual void | FillHeightMap (int _subSampling, unsigned int _vertSize, const math::Vector3d &_size, const math::Vector3d &_scale, bool _flipY, std::vector< float > &_heights) const =0 |
Create a lookup table of the terrain's height. | |
virtual unsigned int | Height () const =0 |
Get the terrain's height. | |
virtual float | MaxElevation () const =0 |
Get the maximum terrain's elevation. | |
virtual float | MinElevation () const |
Get the min terrain's elevation. | |
virtual unsigned int | Width () const =0 |
Get the terrain's width. | |
Detailed Description
Encapsulates a generic heightmap data file.
Constructor & Destructor Documentation
◆ ~HeightmapData()
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virtualdefault |
Destructor.
Member Function Documentation
◆ Filename()
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pure virtual |
Get the full filename of loaded heightmap image/dem.
- Returns
- The filename used to load the heightmap image/dem
Implemented in ImageHeightmap, and Dem.
◆ FillHeightMap()
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pure virtual |
Create a lookup table of the terrain's height.
- Parameters
-
[in] _subsampling Multiplier used to increase the resolution. Ex: A subsampling of 2 in a terrain of 129x129 means that the height vector will be 257 * 257. [in] _vertSize Number of points per row. [in] _size Real dimensions of the terrain. [in] _scale Vector3 used to scale the height. [in] _flipY If true, it inverts the order in which the vector is filled. [out] _heights Vector containing the terrain heights.
Implemented in Dem, and ImageHeightmap.
◆ Height()
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pure virtual |
Get the terrain's height.
- Returns
- The terrain's height [pixels].
Implemented in ImageHeightmap, and Dem.
◆ MaxElevation()
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pure virtual |
Get the maximum terrain's elevation.
- Returns
- The maximum terrain's elevation.
Implemented in ImageHeightmap, and Dem.
◆ MinElevation()
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inlinevirtual |
◆ Width()
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pure virtual |
Get the terrain's width.
- Returns
- The terrain's width [pixels].
Implemented in ImageHeightmap, and Dem.
The documentation for this class was generated from the following file: