SkeletonNode Member List
This is the complete list of members for SkeletonNode, including all inherited members.
| AddChild(SkeletonNode *_child) | SkeletonNode | |
| AddRawTransform(const NodeTransform &_t) | SkeletonNode | |
| Child(const unsigned int _index) const | SkeletonNode | |
| ChildById(const std::string &_id) const | SkeletonNode | |
| ChildByName(const std::string &_name) const | SkeletonNode | |
| ChildCount() const | SkeletonNode | |
| Handle(const unsigned int _h) | SkeletonNode | |
| Handle() const | SkeletonNode | |
| HasInvBindTransform() const | SkeletonNode | |
| Id(const std::string &_id) | SkeletonNode | |
| Id() const | SkeletonNode | |
| InverseBindTransform() const | SkeletonNode | |
| IsJoint() const | SkeletonNode | |
| IsRootNode() const | SkeletonNode | |
| JOINT enum value | SkeletonNode | |
| ModelTransform() const | SkeletonNode | |
| Name(const std::string &_name) | SkeletonNode | |
| Name() const | SkeletonNode | |
| NODE enum value | SkeletonNode | |
| Parent() const | SkeletonNode | |
| RawTransform(const unsigned int _i) const | SkeletonNode | |
| RawTransformCount() const | SkeletonNode | |
| RawTransforms() const | SkeletonNode | |
| Reset(const bool _resetChildren) | SkeletonNode | |
| SetInitialTransform(const math::Matrix4d &_trans) | SkeletonNode | |
| SetInverseBindTransform(const math::Matrix4d &_invBM) | SkeletonNode | |
| SetModelTransform(const math::Matrix4d &_trans, const bool _updateChildren=true) | SkeletonNode | |
| SetParent(SkeletonNode *_parent) | SkeletonNode | |
| SetTransform(const math::Matrix4d &_trans, const bool _updateChildren=true) | SkeletonNode | |
| SetType(const SkeletonNodeType _type) | SkeletonNode | |
| SkeletonNode(SkeletonNode *_parent) | SkeletonNode | explicit |
| SkeletonNode(SkeletonNode *_parent, const std::string &_name, const std::string &_id, const SkeletonNodeType _type=JOINT) | SkeletonNode | |
| SkeletonNodeType enum name | SkeletonNode | |
| Transform() const | SkeletonNode | |
| Transforms() const | SkeletonNode | |
| UpdateChildrenTransforms() | SkeletonNode | |
| ~SkeletonNode() | SkeletonNode | virtual |