Ignition Gazebo

API Reference

3.3.0
Breadcrumbs.hh
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2  * Copyright (C) 2019 Open Source Robotics Foundation
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4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
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17 #ifndef IGNITION_GAZEBO_SYSTEMS_BREADCRUMBS_HH_
18 #define IGNITION_GAZEBO_SYSTEMS_BREADCRUMBS_HH_
19 
20 #include <memory>
21 #include <set>
22 #include <unordered_map>
23 #include <vector>
24 
25 #include <sdf/Element.hh>
26 #include <sdf/Root.hh>
27 
29 #include <ignition/math/Pose3.hh>
30 
31 #include "ignition/gazebo/Model.hh"
34 
35 namespace ignition
36 {
37 namespace gazebo
38 {
39 // Inline bracket to help doxygen filtering.
40 inline namespace IGNITION_GAZEBO_VERSION_NAMESPACE {
41 namespace systems
42 {
81  class IGNITION_GAZEBO_VISIBLE Breadcrumbs
82  : public System,
83  public ISystemConfigure,
84  public ISystemPreUpdate
85  {
87  public: Breadcrumbs() = default;
88 
89  // Documentation inherited
90  public: void Configure(const Entity &_entity,
93  EventManager &_eventMgr) override;
94 
95  // Documentation inherited
96  public: void PreUpdate(
97  const ignition::gazebo::UpdateInfo &_info,
99 
101  private: void OnDeploy(const msgs::Empty &_msg);
102 
107  public: bool MakeStatic(Entity _entity, EntityComponentManager &_ecm);
108 
110  private: bool initialized{false};
111 
113  private: transport::Node node;
114 
116  private: Model model{kNullEntity};
117 
119  private: Entity worldEntity{kNullEntity};
120 
122  public: std::unique_ptr<SdfEntityCreator> creator{nullptr};
123 
125  private: int maxDeployments{-1};
126 
128  private: int numDeployments{0};
129 
131  private: sdf::Root modelRoot;
132 
134  private: bool isPerformer{false};
135 
138  private: bool allowRenaming{false};
139 
141  private: std::optional<sdf::Geometry> performerGeometry;
142 
144  private: std::vector<bool> pendingCmds;
145 
147  private: std::set<Entity> pendingGeometryUpdate;
148 
150  private: std::mutex pendingCmdsMutex;
151 
153  private: std::chrono::steady_clock::duration disablePhysicsTime =
154  std::chrono::steady_clock::duration::zero();
155 
158  autoStaticEntities;
159 
161  private: sdf::Model staticModelToSpawn;
162 
165  };
166  }
167 }
168 }
169 }
170 
171 #endif
172 
This class provides wrappers around entities and components which are more convenient and straight-fo...
Definition: Model.hh:60
A system for creating Breadcrumbs in the form of models that can get deployed/spawned at the location...
Definition: Breadcrumbs.hh:81
Information passed to systems on the update callback.
Definition: Types.hh:37
The EntityComponentManager constructs, deletes, and returns components and entities. A component can be of any class which inherits from components::BaseComponent.
Definition: EntityComponentManager.hh:64
The EventManager is used to send/receive notifications of simulator events.
Definition: EventManager.hh:50
transport::Node::Publisher remainingPub
Publishes remaining deployments.
Definition: Breadcrumbs.hh:164
Interface for a system that implements optional configuration.
Definition: System.hh:77
Component< NoData, class ModelTag > Model
A component that identifies an entity as being a model.
Definition: components/Model.hh:35
const Entity kNullEntity
Indicates a non-existant or invalid Entity.
Definition: Entity.hh:62
STL class.
Entity worldEntity(const Entity &_entity, const EntityComponentManager &_ecm)
Get the world to which the given entity belongs.
This library is part of the Ignition Robotics project.
uint64_t Entity
An Entity identifies a single object in simulation such as a model, link, or light. At its core, an Entity is just an identifier.
Definition: Entity.hh:59
Interface for a system that uses the PreUpdate phase.
Definition: System.hh:94
Base class for a System.
Definition: System.hh:62