17 #ifndef IGNITION_GAZEBO_EVENTMANAGER_HH_ 18 #define IGNITION_GAZEBO_EVENTMANAGER_HH_ 23 #include <unordered_map> 29 #include <ignition/gazebo/config.hh> 30 #include <ignition/gazebo/Export.hh> 38 inline namespace IGNITION_GAZEBO_VERSION_NAMESPACE {
63 public:
template <
typename E>
65 Connect(
const typename E::CallbackT &_subscriber)
67 if (this->events.find(
typeid(E)) == this->events.end()) {
68 this->events[
typeid(E)] = std::make_unique<E>();
71 E *eventPtr =
dynamic_cast<E *
>(this->events[
typeid(E)].
get());
74 if (eventPtr !=
nullptr)
76 return eventPtr->Connect(_subscriber);
80 ignerr <<
"Failed to connect event: " 89 public:
template <
typename E,
typename ... Args>
90 void Emit(Args && ... _args)
92 if (this->events.find(
typeid(E)) == this->events.end())
99 this->events[
typeid(E)] = std::make_unique<E>();
103 E *eventPtr =
dynamic_cast<E *
>(this->events[
typeid(E)].
get());
106 if (eventPtr !=
nullptr)
108 eventPtr->Signal(std::forward<Args>(_args) ...);
112 ignerr <<
"Failed to signal event: " 122 private:
struct Hasher
126 return _code.
get().hash_code();
131 private:
struct EqualTo
135 return _lhs.
get() == _rhs.
get();
142 Hasher, EqualTo> events;
148 #endif // IGNITION_GAZEBO_EVENTMANAGER_HH_
void Emit(Args &&... _args)
Emit an event signal to connected subscribers.
Definition: EventManager.hh:90
ignition::common::ConnectionPtr Connect(const typename E::CallbackT &_subscriber)
Add a connection to an event.
Definition: EventManager.hh:65
The EventManager is used to send/receive notifications of simulator events.
Definition: EventManager.hh:50
This library is part of the Ignition Robotics project.
class IGNITION_GAZEBO_HIDDEN EventManagerPrivate
Definition: EventManager.hh:40