GuiEvents.hh
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EntitiesSelected(const std::vector< Entity > &_entities, bool _fromUser=false)
Constructor.
Definition: GuiEvents.hh:52
Component< Entity, class ParentEntityTag > ParentEntity
This component holds an entity's parent entity.
Definition: ParentEntity.hh:41
DeselectAllEntities(bool _fromUser=false)
Constructor.
Definition: GuiEvents.hh:89
std::vector< Entity > Data() const
Get the data sent with the event.
Definition: GuiEvents.hh:61
bool TransformControlActive()
Get the event's value.
Definition: GuiEvents.hh:174
Event that notifies an entity is to be added to the model editor.
Definition: GuiEvents.hh:184
Event that notifies when all entities have been deselected.
Definition: GuiEvents.hh:84
True if a transform control is currently active (translate / rotate / scale). False if we're in selec...
Definition: GuiEvents.hh:161
Event that notifies when new entities have been selected.
Definition: GuiEvents.hh:46
TransformControlModeActive(const bool _tranformModeActive)
Constructor.
Definition: GuiEvents.hh:165
Event that notifies when new entities have been created or removed on the server. This is a duplicati...
Definition: GuiEvents.hh:137
This library is part of the Ignition Robotics project.
uint64_t Entity
An Entity identifies a single object in simulation such as a model, link, or light. At its core, an Entity is just an identifier.
Definition: Entity.hh:59
bool FromUser() const
Get whether the event was generated by the user.
Definition: GuiEvents.hh:96
Event that contains entities newly created or removed from the GUI, but that aren't present on the se...
Definition: GuiEvents.hh:111
bool FromUser() const
Get whether the event was generated by the user.
Definition: GuiEvents.hh:68