Gazebo Gazebo
API Reference
6.16.0
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ignition
gazebo
IgnRenderer
IgnRenderer Member List
This is the complete list of members for
IgnRenderer
, including all inherited members.
CameraPose
() const
IgnRenderer
cameraPose
IgnRenderer
ContextMenuRequested
(QString _entity)
IgnRenderer
signal
Destroy
()
IgnRenderer
FollowOffset
() const
IgnRenderer
FollowTarget
() const
IgnRenderer
FollowTargetChanged
(const std::string &_target, bool _waitForTarget)
IgnRenderer
signal
FollowWorldFrame
() const
IgnRenderer
GeneratePreview
(const sdf::Root &_sdf)
IgnRenderer
HandleKeyPress
(QKeyEvent *_e)
IgnRenderer
HandleKeyRelease
(QKeyEvent *_e)
IgnRenderer
IgnRenderer
()
IgnRenderer
Initialize
()
IgnRenderer
initialized
IgnRenderer
NewHoverEvent
(const math::Vector2i &_hoverPos)
IgnRenderer
NewMouseEvent
(const common::MouseEvent &_e, const math::Vector2d &_drag=math::Vector2d::Zero)
IgnRenderer
Render
(RenderSync *_renderSync)
IgnRenderer
RenderUtil
() const
IgnRenderer
RequestSelectionChange
(Entity _selectedEntity, bool _deselectAll, bool _sendEvent)
IgnRenderer
RPYSnap
() const
IgnRenderer
ScaleSnap
() const
IgnRenderer
ScreenToPlane
(const math::Vector2i &_screenPos) const
IgnRenderer
ScreenToScene
(const math::Vector2i &_screenPos) const
IgnRenderer
SetDropdownMenuEnabled
(bool _enableDropdownMenu)
IgnRenderer
SetFollowOffset
(const math::Vector3d &_offset)
IgnRenderer
SetFollowPGain
(double _gain)
IgnRenderer
SetFollowTarget
(const std::string &_target, bool _waitForTarget=false)
IgnRenderer
SetFollowWorldFrame
(bool _worldFrame)
IgnRenderer
SetInitCameraPose
(const math::Pose3d &_pose)
IgnRenderer
SetModel
(const std::string &_model)
IgnRenderer
SetModelPath
(const std::string &_filePath)
IgnRenderer
SetMoveTo
(const std::string &_target)
IgnRenderer
SetMoveToPose
(const math::Pose3d &_pose)
IgnRenderer
SetRecordVideo
(bool _record, const std::string &_format, const std::string &_savePath)
IgnRenderer
SetRecordVideoBitrate
(unsigned int _bitrate)
IgnRenderer
SetRecordVideoLockstep
(bool _lockstep)
IgnRenderer
SetRecordVideoUseSimTime
(bool _useSimTime)
IgnRenderer
SetRPYSnap
(const math::Vector3d &_rpy)
IgnRenderer
SetScaleSnap
(const math::Vector3d &_scale)
IgnRenderer
SetTransformMode
(const std::string &_mode)
IgnRenderer
SetViewAngle
(const math::Vector3d &_direction)
IgnRenderer
SetViewCollisionsTarget
(const std::string &_target)
IgnRenderer
SetViewCOMTarget
(const std::string &_target)
IgnRenderer
SetViewController
(const std::string &_viewController)
IgnRenderer
SetViewInertiaTarget
(const std::string &_target)
IgnRenderer
SetViewJointsTarget
(const std::string &_target)
IgnRenderer
SetViewTransparentTarget
(const std::string &_target)
IgnRenderer
SetViewWireframesTarget
(const std::string &_target)
IgnRenderer
SetXYZSnap
(const math::Vector3d &_xyz)
IgnRenderer
SnapPoint
(math::Vector3d &_point, math::Vector3d &_snapVals, double _sensitivity=0.4) const
IgnRenderer
TerminateSpawnPreview
()
IgnRenderer
textureDirty
IgnRenderer
textureId
IgnRenderer
textureSize
IgnRenderer
visibilityMask
IgnRenderer
worldName
IgnRenderer
XYZSnap
() const
IgnRenderer
~IgnRenderer
() override
IgnRenderer