gz/sim/Events.hh
uint64_t Entity
An Entity identifies a single object in simulation such as a model, link, or light....
Definition: gz/sim/Entity.hh:58
gz::common::EventT< void(bool), struct PauseTag > Pause
The pause event can be used to pause or unpause simulation. Emit a value of true to pause simulation,...
Definition: gz/sim/Events.hh:46
common::EventT< void(Entity, sdf::ElementPtr), struct LoadPluginsTag > LoadPlugins
Please use the LoadSdfPlugins event. The LoadPlugins event will be deprecrated in Gazebo 7 (Garden)....
Definition: gz/sim/Events.hh:67
common::EventT< void(Entity, sdf::Plugins), struct LoadPluginsTag > LoadSdfPlugins
Event used to load plugins for an entity into simulation. Pass in the entity which will own the plugi...
Definition: gz/sim/Events.hh:74
gz::common::EventT< void(void), struct StopTag > Stop
The stop event can be used to terminate simulation. Emit this signal to terminate an active simulatio...
Definition: gz/sim/Events.hh:55