gz/sim/components/LevelEntityNames.hh
Go to the documentation of this file.
82 serializers::LevelEntityNamesSerializer>;
This library is part of the Gazebo project.
STL class.
#define IGN_GAZEBO_REGISTER_COMPONENT(_compType, _classname)
Static component registration macro.
Definition: gz/sim/components/Factory.hh:509
T clear(T... args)
static std::istream & Deserialize(std::istream &_in, std::set< std::string > &_set)
Deserialization for std::set<std::string>.
Definition: gz/sim/components/LevelEntityNames.hh:60
Component< std::set< std::string >, class LevelEntityNamesTag, serializers::LevelEntityNamesSerializer > LevelEntityNames
A component that holds a list of names of entities to be loaded in a level.
Definition: gz/sim/components/LevelEntityNames.hh:82
STL class.
IGN_GAZEBO_REGISTER_COMPONENT("ign_gazebo_components.Actor", Actor) using AnimationTime
Time in seconds within animation being currently played.
Definition: gz/sim/components/LevelEntityNames.hh:37
static std::ostream & Serialize(std::ostream &_out, const std::set< std::string > &_set)
Serialization for std::set<std::string>.
Definition: gz/sim/components/LevelEntityNames.hh:43
T getline(T... args)
T insert(T... args)
STL class.