Gazebo Gazebo

API Reference

6.16.0
gz/sim/components/VisualCmd.hh
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2  * Copyright (C) 2021 Open Source Robotics Foundation
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4  * Licensed under the Apache License, Version 2.0 (the "License");
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17 #ifndef GZ_GAZEBO_COMPONENTS_VISUALCMD_HH_
18 #define GZ_GAZEBO_COMPONENTS_VISUALCMD_HH_
19 
20 #include <gz/sim/config.hh>
21 #include <gz/sim/Export.hh>
25 
26 #include <gz/msgs/visual.pb.h>
27 
28 #include <sdf/Visual.hh>
29 
30 namespace ignition
31 {
32 namespace gazebo
33 {
34 // Inline bracket to help doxygen filtering.
35 inline namespace IGNITION_GAZEBO_VERSION_NAMESPACE {
36 namespace components
37 {
40  using VisualCmd = Component<ignition::msgs::Visual,
41  class VisualCmdTag, serializers::MsgSerializer>;
42  IGN_GAZEBO_REGISTER_COMPONENT("ign_gazebo_components.VisualCmd",
43  VisualCmd)
44 }
45 }
46 }
47 }
48 #endif
This library is part of the Gazebo project.
#define IGN_GAZEBO_REGISTER_COMPONENT(_compType, _classname)
Static component registration macro.
Definition: gz/sim/components/Factory.hh:509
IGN_GAZEBO_REGISTER_COMPONENT("ign_gazebo_components.Actor", Actor) using AnimationTime
Time in seconds within animation being currently played.
Component< ignition::msgs::Visual, class VisualCmdTag, serializers::MsgSerializer > VisualCmd
A component type that contains commanded visual of an entity in the world frame represented by msgs::...
Definition: gz/sim/components/VisualCmd.hh:41
Component< NoData, class VisualTag > Visual
A component that identifies an entity as being a visual.
Definition: gz/sim/components/Visual.hh:80