Ignition Gazebo

API Reference

include/ignition/gazebo/components/Physics.hh File Reference
#include <string>
#include <ignition/msgs/physics.pb.h>
#include <sdf/Physics.hh>
#include <ignition/gazebo/config.hh>
#include <ignition/gazebo/Export.hh>
#include <ignition/gazebo/components/Factory.hh>
#include "ignition/gazebo/components/Component.hh"
#include <ignition/gazebo/components/Serialization.hh>
#include <ignition/gazebo/Conversions.hh>

Go to the source code of this file.


 This library is part of the Ignition Robotics project.
 Gazebo is a leading open source robotics simulator, that provides high fidelity physics, rendering, and sensor simulation.
 Components represent data, such as position information. An Entity usually has one or more associated components.
 A Serializer class is used to serialize and deserialize a component. It is passed in as the third template parameter to components::Component. Eg.


using Physics = Component< sdf::Physics, class PhysicsTag, serializers::PhysicsSerializer >
 A component type that contains the physics properties of the World entity. More...
using PhysicsSerializer = serializers::ComponentToMsgSerializer< sdf::Physics, msgs::Physics >


 IGN_GAZEBO_REGISTER_COMPONENT ("ign_gazebo_components.PhysicsCollisionDetector", PhysicsCollisionDetector) using PhysicsSolver
 The name of the solver to be used. The supported options will depend on the physics engine being used. More...
 IGN_GAZEBO_REGISTER_COMPONENT ("ign_gazebo_components.Actor", Actor) using AnimationTime
 Time in seconds within animation being currently played. More...