Render Class Reference
Event called in the render thread of a 3D scene after the user camera has rendered. It's safe to make rendering calls in this event's callback. More...
#include <GuiEvents.hh>
| Public Member Functions | |
| Render () | |
|  Public Member Functions inherited from QEvent | |
| QEvent (Type type) | |
| virtual | ~QEvent () | 
| void | accept () | 
| void | ignore () | 
| bool | isAccepted () const | 
| void | setAccepted (bool accepted) | 
| bool | spontaneous () const | 
| Type | type () const | 
| Static Public Attributes | |
| static const QEvent::Type | kType = QEvent::Type(QEvent::MaxUser) | 
| Unique type for this event. | |
| Additional Inherited Members | |
|  Static Public Member Functions inherited from QEvent | |
| int | registerEventType (int hint) | 
|  Properties inherited from QEvent | |
| accepted | |
Detailed Description
Event called in the render thread of a 3D scene after the user camera has rendered. It's safe to make rendering calls in this event's callback.
User defined events should start from QEvent::MaxUser and count down to avoid collision with gz-sim events
Constructor & Destructor Documentation
◆ Render()
| 
 | inline | 
Member Data Documentation
◆ kType
| 
 | static | 
Unique type for this event.
The documentation for this class was generated from the following file: