GzCameraTextureRhiOpenGL Class Reference
Implementation of GzCameraTextureRhi for the OpenGL graphics API. More...
#include <MinimalSceneRhiOpenGL.hh>
| Public Member Functions | |
| GzCameraTextureRhiOpenGL () | |
| Constructor. | |
| virtual | ~GzCameraTextureRhiOpenGL () override | 
| virtual void | Update (rendering::CameraPtr _camera) override | 
| Update the texture for a camera. | |
|  Public Member Functions inherited from GzCameraTextureRhi | |
| virtual | ~GzCameraTextureRhi () | 
| Destructor. | |
Detailed Description
Implementation of GzCameraTextureRhi for the OpenGL graphics API.
Constructor & Destructor Documentation
◆ ~GzCameraTextureRhiOpenGL()
| 
 | overridevirtual | 
◆ GzCameraTextureRhiOpenGL()
Constructor.
Member Function Documentation
◆ Update()
| 
 | overridevirtual | 
Update the texture for a camera.
- Parameters
- 
  [in] _camera Pointer to the camera providing the texture 
Implements GzCameraTextureRhi.
The documentation for this class was generated from the following file: