Gazebo Gui

API Reference

7.2.2
RenderThreadRhiMetal Class Reference

Implementation of RenderThreadRhi for the Metal graphics API. More...

#include <MinimalSceneRhiMetal.hh>

Public Member Functions

 RenderThreadRhiMetal (GzRenderer *_renderer)
 Constructor. More...
 
virtual ~RenderThreadRhiMetal () override
 
virtual std::string Initialize () override
 Carry out initialization. More...
 
virtual void RenderNext (RenderSync *_renderSync) override
 Render when safe. More...
 
virtual void ShutDown () override
 Shutdown the thread and the render engine. More...
 
virtual void * TexturePtr () const override
 Return a pointer to the graphics API texture Id. More...
 
virtual QSize TextureSize () const override
 Return the size of the texture. More...
 
- Public Member Functions inherited from RenderThreadRhi
virtual ~RenderThreadRhi ()
 Destructor. More...
 
virtual QOpenGLContext * Context () const
 OpenGL context to be passed to the render engine. More...
 
virtual void SetContext (QOpenGLContext *_context)
 Set the OpenGL context to be passed to the render engine. More...
 
virtual void SetSurface (QOffscreenSurface *_surface)
 Set the offscreen surface to render to. More...
 
virtual QOffscreenSurface * Surface () const
 Offscreen surface to render to. More...
 

Detailed Description

Implementation of RenderThreadRhi for the Metal graphics API.

Constructor & Destructor Documentation

◆ ~RenderThreadRhiMetal()

virtual ~RenderThreadRhiMetal ( )
overridevirtual

◆ RenderThreadRhiMetal()

RenderThreadRhiMetal ( GzRenderer _renderer)

Constructor.

Parameters
[in]_rendererThe gz-rendering renderer

Member Function Documentation

◆ Initialize()

virtual std::string Initialize ( )
overridevirtual

Carry out initialization.

On macOS this must be run on the main thread

Returns
Error message if initialization failed. If empty, no errors occurred.

Implements RenderThreadRhi.

◆ RenderNext()

virtual void RenderNext ( RenderSync *  _renderSync)
overridevirtual

Render when safe.

Parameters
[in]_renderSyncRenderSync to safely synchronize Qt and worker thread (this)

Implements RenderThreadRhi.

◆ ShutDown()

virtual void ShutDown ( )
overridevirtual

Shutdown the thread and the render engine.

Implements RenderThreadRhi.

◆ TexturePtr()

virtual void* TexturePtr ( ) const
overridevirtual

Return a pointer to the graphics API texture Id.

Implements RenderThreadRhi.

◆ TextureSize()

virtual QSize TextureSize ( ) const
overridevirtual

Return the size of the texture.

Implements RenderThreadRhi.


The documentation for this class was generated from the following file: