TextureNodeRhiMetal Class Reference
Implementation of TextureNodeRhi for the Metal graphics API. More...
#include <MinimalSceneRhiMetal.hh>
Public Member Functions | |
TextureNodeRhiMetal (QQuickWindow *_window) | |
Constructor. More... | |
virtual | ~TextureNodeRhiMetal () override |
virtual bool | HasNewTexture () const override |
Return true if a new texture has been received from the render thread. More... | |
virtual void | NewTexture (void *_texturePtr, const QSize &_size) override |
This function gets called on the render thread and will store the texture id and size and schedule an update on the window. More... | |
virtual void | PrepareNode () override |
Before the scene graph starts to render, we update to the pending texture. More... | |
virtual QSGTexture * | Texture () const override |
Get the Qt scene graph texture. More... | |
Public Member Functions inherited from TextureNodeRhi | |
virtual | ~TextureNodeRhi () |
Destructor. More... | |
Detailed Description
Implementation of TextureNodeRhi for the Metal graphics API.
Constructor & Destructor Documentation
◆ ~TextureNodeRhiMetal()
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overridevirtual |
◆ TextureNodeRhiMetal()
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explicit |
Constructor.
- Parameters
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[in] _window Window to display the texture
Member Function Documentation
◆ HasNewTexture()
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overridevirtual |
Return true if a new texture has been received from the render thread.
Implements TextureNodeRhi.
◆ NewTexture()
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overridevirtual |
This function gets called on the render thread and will store the texture id and size and schedule an update on the window.
- Parameters
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[in] _texturePtr Pointer to a texture Id [in] _size Texture size
Implements TextureNodeRhi.
◆ PrepareNode()
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overridevirtual |
Before the scene graph starts to render, we update to the pending texture.
Implements TextureNodeRhi.
◆ Texture()
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overridevirtual |
Get the Qt scene graph texture.
Implements TextureNodeRhi.
The documentation for this class was generated from the following file: